Inhalt: Color bleed is a common problem in global illumination (GI) renders, as colors are transferred by means of indirect light reflection. By understanding how light works in the real world, and using 3ds Max and V-Ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he demonstrates the causes of-and solutions for-the color bleed that occurs in V-Ray GI renders. Learn how to control color bleed in a physically accurate manner (as you could on a real-world set), and by using GI-specific tools along with other nonphysical controls such as Materials Overrides and the V-Ray Object Properties dialog. Umfang: 01:12:04.00
Inhalt: Overcome the color bleed phenomenon that can occur in global illumination renders. Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work with object properties, channels, and other tools to prevent, contain, or limit color bleed. Umfang: 01:05:52.00
Inhalt: What are the causes of color bleed and how can it be prevented, minimized, or controlled in SketchUp? Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work tools to contain or limit color bleed. Umfang: 01:02:08.00
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