Inhalt: Expand your game development skillset by learning how to implement a common game mechanic inside Unreal Engine 4. In this course, Joel Bradley demonstrates how to create a sprint mechanic that works when the player is running forwards, but stops whenever they move in a side-to-side motion. He covers creating new blueprints, adding variables and conditions, and using lerp nodes to blend everything together. In addition-as you don't want players to be able to sprint everywhere in the level-he demonstrates how to limit the mechanics somewhat, as well as how to create some motion blends that prevent the player from changing speed too suddenly. Umfang: 00:37:58.00
Inhalt: Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly show clients what you've been working on-or show off key areas of a project that might otherwise go unnoticed-cinematics are a critical component of any architectural presentation. Unreal has a powerful toolset for creating cinematics that can help artists take their architectural visualization projects to the next level. In this course, learn how to leverage this toolset to create, enhance, and render out cinematics in Unreal. Learn how to work with the Sequencer Editor, create sweeping camera moves, add fades and cuts, and more. Umfang: 00:46:07.00
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