Inhalt: Learn how to build randomly generated 2D maps for role-playing and real-time strategy games with Unity 5. Jesse Freeman focuses on the basics of random map generation by teaching you how to create island-based terrains, and works his way up into more advanced techniques such as resizing the map, decorating it, and eventually creating large-scale maps with individual continents. He'll add trees, mountains, dungeons, and castles to make the map more fun to explore. He'll also teach you how to create a camera script that scrolls around the map with the mouse, and set up autotiling to give the map's coastlines a more organic look. In the end, Jesse will show you how to build an authentic 8-bit style map generation tool-perfect for your next 2D RPG game. Umfang: 01:34:35.00
Inhalt: Unity's UI system provides game developers with tools for creating professional user interfaces, fast and efficiently. Watch these Unity tutorials to learn how to build simple screens for games-splash screens, level selection screens, or even high-score screens-with Unity 5. Jess Freeman covers the basic UI components, including RectTransforms, text, buttons, images, sliders, and toggles, and reviews methods for skinning each component for a look and feel that matches your game. Along the way, he shows how to use different UI components in C# scripts, which allow you to trigger game events and respond to user input. Umfang: 01:53:23.00
Inhalt: Unity Cloud Build watches your source code and automatically compiles, deploys, and tests new changes. Git is a popular version control system that allows you to track changes to your project and revert them when needed. Together, they make the perfect toolset for speeding up Unity game development. In this course, Jesse Freeman introduces Unity Cloud Build and shows you how to set up Unity Cloud Build projects, tag builds, push changes via Git to Bitbucket, fix bugs, and manage project changes every step of the way. In chapter 5, he shows you how to optimize your workflow to get the most out of the toolset and compile games across multiple platforms: WebGL, desktop, and mobile. Umfang: 00:56:33.00
Inhalt: If you're ready to design a dev tool, but aren't sure where to start, this course gets you on your way. Join Jesse Freeman as he explains the fundamentals of UI design and how to apply UX principles when designing interfaces. By taking a look at the design of the game engine Pixel Vision 8, he breaks down the logic behind the layout of standard components. He discusses design patterns, unification, user experience challenges, and more. Additionally, he helps you get your dev tool design started by helping you pursue the creation of toolbars, the selection of color palette, the addition of action bars, and more. Umfang: 00:47:17.00
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