Inhalt: Shadow studies are essential, as the play of light and shadow on architectural surfaces informs aesthetic perceptions, correlates with solar heat gain, affects how we use public spaces, impacts neighboring properties, and influences why we might choose a particular site. In this course, learn how to approach shadow studies using SketchUp, the popular 3D modeling application. Instructor Scott Onstott starts by examining how sunlight illuminates the earth at different latitudes and hemispheres, and explaining why solstices and equinoxes are the key times of year to analyze. Then, he demonstrates how to create a set of 3D helper tools based on a site's particular solar altitudes and azimuths. He goes on to use these tools to design an awning that provides shade during the summer and lets light in during the winter. In addition, he shows how to geolocate and reorient a massing model, save scenes at key times of day and seasons of the year, and output an animated time-lapse shadow study. Umfang: 00:51:20.00
Inhalt: Want to explore architectural models like you do video games? Learn to create architectural visualizations in Unity 2017, the free and full-featured game engine that enables you to turn 3D models into interactive experiences deployed across web, desktop, mobile, TV, consoles, and more. This project-based course takes you step-by-step through the development of an immersive environment for Frank Lloyd Wright's famous Fallingwater, named "the best all-time work of American architecture" by the American Institute of Architects. Instructor Scott Onstott starts with a SketchUp model that he cleans up and imports into Unity, where he creates the first-person and third-person characters and cameras needed to explore the model. Then he shows how to improve the building's appearance by sculpting and texturing the surrounding landscape, and populating it with trees, moving grass, and flowing water. Next, he demonstrates how to animate and script doors so they automatically open as the character approaches. Then real-time lighting is baked into textures for greater efficiency and an overview map is added to keep the player oriented within the overall floorplan. Finally, Scott tests and deploys the final interactive visualization for desktop and the web. No plugins are required to view the results! Follow along to build your own version of the project and strengthen your Unity skills. Umfang: 02:21:23.00
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