Inhalt: The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons. Umfang: 07:09:25.00
Inhalt: In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field. Umfang: 10:43:09.00
Inhalt: Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field. Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats. Umfang: 10:44:23.00
Inhalt: 3ds Max 2016 has arrived. In this course, Aaron F. Ross covers the usability, interoperability, and cinematography improvements that make this an exciting release for 3D artists and animators alike. He'll cover working with start-up templates, importing and exporting Alembic data, and mesh smoothing with OpenSubdiv, but also the new camera features, such as the Physical Camera, which can mimic the exposure, depth of field, motion blur, and tilt-shift perspective corrections of a real-world camera, and the Camera Sequencer, which allows animators to cut between cameras and trim clips nondestructively. Watch to find out how to incorporate these enhancements into your 3D workflow. Umfang: 01:33:37.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers "Max" from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer. Umfang: 09:50:11.00
Inhalt: What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before. 3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. Aaron F. Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools. Umfang: 02:19:25.00
Inhalt: Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results. Umfang: 02:52:54.00
Inhalt: Physically based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course focuses on PBR shading techniques in 3ds Max, using the Physical Material to achieve photorealistic surfaces such as stone, glass, and metal. Author Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as ambient occlusion and substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max. Umfang: 02:34:57.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer. Umfang: 10:10:16.00
Inhalt: 3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, see how easy it is to customize the user interface. By the end of this course, you'll have received an overview of what's new in 3ds Max 2018. Umfang: 01:08:25.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART. Umfang: 10:39:51.00
Inhalt: Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results. Umfang: 03:36:00.00
Inhalt: Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max. Umfang: 02:37:39.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Instructor Aaron F. Ross also shows how to construct hierarchies, add cameras and lights, animate with keyframes, and more. Umfang: 10:55:55.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, and subdivision surfaces. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Instructor Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver. Umfang: 10:41:52.00
Inhalt: 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. In this course, instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He describes how to model different objects using splines, polygons, and subdivision surfaces. Aaron explains how to construct hierarchies, add cameras and lights, and animate with keyframes. In closing, he takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver. Umfang: 11:02:00
Inhalt: Autodesk 3ds Max is a popular and powerful tool used by game developers, visual effects artists, and graphic designers for 3D modeling, animation, and rendering. In this short introductory course, Aaron Ross covers the basics of the 3ds Max interface and core concepts. Aaron shows you how to get around in the program and start modeling, shading, lighting, animating, and rendering. He goes over the interface, creating and transforming objects, applying physically based materials, projecting UVW map coordinates, and more. Whether you're new to 3D or simply new to 3ds Max, this course provides a firm foundation in a short amount of time. Umfang: 01:18:47
Inhalt: 3D visualization is a crucial aspect of 21st century product design, manufacturing, and marketing. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. It leverages the advanced tools of 3ds Max and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. It also employs Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D. The combination of 3ds Max and After Effects empowers artists and designers to render product visualizations with greater efficiency, flexibility, and creativity than ever before. Umfang: 03:22:53.00
Inhalt: 3ds Max offers a full suite of powerful 3D camera features for design visualization, animation, and visual effects. This course covers core topics in camera rigging, animation, and special effects such as motion blur and depth of field. You'll apply the principles of live-action cinematography using the tools of 3D computer animation. Along the way, you'll learn best practices, both technical and aesthetic, in virtual cinematography. These techniques save time and effort by streamlining the camera animation process. The goal of this course is to help you more quickly and easily achieve professional results from the 3ds Max camera tools. Umfang: 02:24:20.00
Inhalt: Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max. Instructor Aaron F. Ross shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network. Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want. Umfang: 03:23:30.00
Inhalt: Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max. Umfang: 02:40:09.00
Inhalt: 3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 19:33:01.00
Inhalt: Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible. Umfang: 02:08:38.00
Inhalt: Rendering a photorealistic animated landscape is possible with VUE, a powerful application for creating computer-generated natural environments needed for visual effects, animation, architectural visualization, and illustration. In this course, Aaron F. Ross demonstrates the VUE workflow for digital nature, including interoperability with other 3D programs, terrain sculpting, populating the scene with plants, daylighting and atmospheres, complex material functions, keyframe animation, and production rendering. Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time. Umfang: 02:03:14.00
Inhalt: While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world. Umfang: 03:43:42.00
Inhalt: Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light. Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya. Umfang: 03:25:13.00
Inhalt: Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light. Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max. Umfang: 04:06:11.00
Inhalt: Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya. Umfang: 05:28:10.00
Inhalt: Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max. Umfang: 03:23:32.00
Inhalt: Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max 2021 in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max. This course was created by Aaron F. Ross. We are pleased to offer this training in our library. Umfang: 03:40:58.00
Inhalt: Take an in-depth look at nCloth, the Maya toolkit for simulating high-resolution mesh cloth for 3D characters and animations. Author Aaron F. Ross explains the roles played by the various "actors" in an nCloth simulation, including the nucleus solver, nCloth objects, passive colliders, and nConstraints. The course begins with basic simulations such as flags and ropes, then progresses to building a simple garment, until finally integrating animation and special effects like falling leaves and tearing cloth. Aaron also covers performance optimization techniques such as nCloth and nucleus solver settings, proxy objects, collision layers, the Wrap deformer, and more. Umfang: 03:26:54.00
Inhalt: PlantFactory is a revolutionary 3D vegetation modeling, animation, and rendering software package. Plants and trees created in PlantFactory can be exported to almost any 3D application (including 3ds Max, Maya, Mudbox, and CINEMA 4D) and are fully rigged and textured. Wind-animated plants can be exported as fully rigged meshes. That way, you can fine-tune the plant animation directly inside your preferred application. In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally. Umfang: 03:32:21.00
Inhalt: RealFlow is the motion picture industry's standard tool for liquid simulations. It's a standalone application that offers robust interoperability with most popular 3D programs. In this introductory course, you'll explore the powerful features of the RealFlow core application, and see how RealFlow is integrated into Maya and 3ds Max. You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow. Umfang: 03:06:12.00
Inhalt: Creating convincing natural environments is no longer a challenge with VUE, the program used to model and render the photorealistic backdrops seen in blockbuster movies like Avatar. It's a standalone program that integrates seamlessly with many major 3D applications via optional plugins. In this course, you'll see how easy it is to create photorealistic environments in VUE. Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds. Umfang: 04:12:54.00
Inhalt: Maya 2014 New Features introduces the major improvements to Maya 2014. Aaron F. Ross demonstrates the improvements to interface items like the Graph Editor, management tools like the Node Editor, and cameras and views, including the new Grease Pencil for drawing in viewports. He then focuses on the new Modeling Toolkit, which includes a multicomponent mode, new mesh editing functionality with Quad Draw, transform constraint, shrink-wrapping, automatic symmetry, and more. Last, learn to create Paint Effects that stick to your geometry and have realistic growth patterns. Umfang: 02:00:41.00
Inhalt: Find out what's new and improved in Maya 2016. Aaron F. Ross reviews the features and enhancements that will benefit 3D artists the most, such as the streamlined interface and color management system, the redesigned Hypershade material editor, and the powerful and fun sculpting tools. He'll also cover paint-free skinning with delta mesh deformers and improvements to instance and dynamic systems like XGen and Bifröst. Umfang: 02:28:28.00
Inhalt: Bifröst is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool. This course offers an overview of the Bifröst implementation in Autodesk Maya. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Rendering the surface at full quality requires generating an animated polygon mesh; for a convincing layered material, he shows how to extract Bifröst channel data such as Vorticity and apply it in a shading network. The course concludes with a look at the Aero Solver for atmospheric effects. Umfang: 02:43:01.00
Inhalt: Bifröst for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifröst Fluids. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. This course takes an overview of simulating liquids in Bifröst and rendering in Arnold. For convincing materials, instructor Aaron F. Ross shows how to extract fluid dynamics data such as vorticity and apply it in an Arnold shading network. To finish the exploration of fluids, he takes a look at Bifröst foam, which generates secondary particles from the main fluid. Umfang: 03:45:28.00
Inhalt: 3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. Learn how to leverage the advanced tools of Maya and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. See how to employ Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D. Umfang: 03:34:00.00
Inhalt: Maya is an industry leader in 3D materials and shaders. The software's nearly limitless tools for materials and shading enable artists to visualize almost anything. In this course, instructor Aaron F. Ross helps you take material look development to the next level. Accelerate your workflow with tips and tricks on the Hypershade graph and browser in Maya. Learn how to design a wide range of convincing materials with the new Standard Surface shader. Plus, discover how to apply textures to key shading attributes, render transparency and translucency, and add surface detail with bump, normal, and displacement maps. Umfang: 02:10:36
Inhalt: Explore the Bifrost graph, a powerful new procedural content creation framework from Autodesk. Instructor Aaron Ross covers the Bifrost Extension, a free Maya plugin for creating tools to accelerate almost every aspect of 3D production. Using the Bifrost visual programming environment, artists and technical directors in all 3D disciplines can automate complex processes and generate assets without writing a single line of code. Umfang: 01:45:35.00
Inhalt: Maya's camera tools are among the best available in any 3D package. In this course, author Aaron F. Ross shares expert techniques in Maya camera layout and animation. Aaron starts with the basics of creating and manipulating cameras, then goes over aesthetic concerns of visual composition. He explains the major forms and conventions of cinematic camera framing and movement. Aaron covers all types of camera animation, using keyframes, motion trails, scripted expressions, and constraints. He includes a chapter on special effects that delves into extended techniques like isometric views, texture projection, and lens effects. Aaron concludes with an exploration of the Maya Camera Sequencer, a nonlinear editing system for pre-visualization of cinematic scenes with multiple cameras. Umfang: 04:38:32
Inhalt: Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya's legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting. Umfang: 01:35:44.00
Inhalt: Representing the natural world in a 3D program can be a daunting task. Autodesk Maya comes to the rescue with an incredible array of tools for world-building. In this course, learn how to command the powers of Maya to model, sculpt, and shade scenes of nature. Terrains can be imported as heightmaps, generated with procedural texture patterns, sculpted by hand, or art directed with any combination of those methods. With tools such as XGen and Paint Effects, you can easily populate a scene with plants and other objects. The layout requirements for exteriors often include special visual effects such as image planes and camera constraints. Volumetric clouds and atmospheric perspective complete the illusion of reality for a photorealistic natural setting. This course even touches on real-time workflows, rendering a cubic environment map in Maya and loading it into Unity. Get ready to tame the wilderness and design realistic exterior settings in Maya. Umfang: 05:24:03
Inhalt: Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray. Umfang: 03:08:50.00
Inhalt: Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6. This course was created by Aaron F. Ross. We are pleased to offer this training in our library. Umfang: 04:14:23.00
Inhalt: Arnold is the new high-quality rendering engine in Maya 2017. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of core Arnold features for lighting, materials, and rendering in Maya. Umfang: 02:23:41.00
Inhalt: Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold's physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5. Umfang: 03:41:09.00
Inhalt: Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials. In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees. Whether the goal is photorealism or a stylized render effect, Maya has all of the tools you need to create impressive and unique materials. The course concludes with a chapter on interoperability, so you can export your Maya work to other applications such as game engines. Umfang: 02:40:32
Inhalt: Do you want to make working in Maya easier and more efficient? This collection of over 40 tips and tricks will help you work smarter, not harder. Aaron F. Ross shares his productivity tips for creating, merging, and archiving projects; customizing the interface; and adjusting preferences to set up Maya just the way you like it. Learn how to enable versioning and define hot keys that will place often hidden commands right at your fingertips. Plus, Aaron will show you how to integrate with other applications, optimize Maya's performance, create scene references and proxies, and lay out heavy scenes with assemblies. Umfang: 02:44:09.00
Inhalt: CAD has revolutionized the design process, and computer graphics empower designers and artists to visualize their work in ways never before possible. Design visualization applies to many different fields, including architecture and interior design, manufacturing, engineering, science, media, and entertainment. In this course, learn the core concepts and methods for presenting computer-aided designs in their best light. Instructor Aaron F. Ross provides an overview of aesthetic and technical best practices for visualizing 3D designs in print, video, and the web. He covers general techniques of computer graphic imaging relevant to design visualization, including lighting, virtual photography, image manipulation, and animation. Discover how to present 3D models effectively and with aesthetic appeal, helping your designs stand out in presentations, reviews, and marketing or advertising materials. Umfang: 01:24:23.00
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