Inhalt: Times have changed. The 12 principles of animation popularized by Disney are no longer sufficient for teaching animation in the digital age. Enter Dermot O' Connor's 21 foundations of animation: universal principles that can be used to create high-quality animation in any style or medium, including hand-drawn and digital animation. Explore how to create a solid, strong, and dynamic poses using the classical drawing rules perfected by golden age artists. Discover how to plan a scene using thumbnails, to have more control over the scene and reduce production time. Find out how to take a pose or expression that is adequate, and push it further. Dermot provides an in-depth review of the other 18 techniques, and then shows all 21 foundations in a single scene, working together. Umfang: 01:57:58.00
Inhalt: Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles. Umfang: 00:42:43.00
Inhalt: The varying sizes and anatomies of flying animals results in different flying styles and patterns. For example, imagine a hummingbird's wings and flight path as compared to a crow's. This course demonstrates how to animate the motions of different flying creatures, from a tiny butterfly to an enormous dragon. Umfang: 00:33:12.00
Inhalt: Animating a convincing Dracula or zombie involves many of the classic principles of animation; however, in order to properly spook your audience, you'll often want to make your creatures move in creepy or unnatural ways. In this course, Dermot O'Connor shares 2D animation techniques for making monsters, aliens, and other supernatural subjects come to life. Dermot explains how to deal with muscular creatures, animate jerky creatures, and make eerily smooth movements. He illustrates how to apply each technique by drawing familiar monsters like ghosts, werewolves, vampires, and more. Umfang: 01:13:52.00
Inhalt: Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software. Umfang: 00:57:13.00
Inhalt: One way to learn animation is an all-in-one course, the kind you can find here in our library. The other path is on-the-job training, and involves picking up tips and tricks as you work. This course will give you that "on the job" experience in weekly doses. Every Tuesday, author Dermot O' Connor reveals a tip or trick that animation professionals use to save time and create more compelling characters. Learn to use delays, overshoots, and leading gestures to create looser, more realistic movement; draw different mouth shapes for male and female characters; create different styles of walks such as staggers; and more. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 15:00:18.00
Inhalt: There are four primary poses of a walk cycle, and the sequence in which they are animated is very important. In this 2D animation tutorial, Dermot O' Connor provides an introduction to the basics of all walk cycles. The principles apply to any animation student, regardless of software. First, he reviews the poses-contact, down, passing, and high point-and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action. Umfang: 00:57:24.00
Inhalt: Are you looking to add something extra to your Animate CC projects? After Effects offers camera motion; special effects such as fractal fog, motion blur, and glow; and 3D environments that you can't achieve in vector-based programs like Animate alone. This course reviews the Animate to After Effects compositing pipeline, starting with importing Animate scenes into layered AE compositions. Instructor Dermot O' Connor shows how to control the individual layers and add filters and effects to achieve just the look you want. He covers lighting and tone adjustments as well as atmospheric effects, distortion, and camera animation. Then he shows how to quickly assemble a 3D environment and import your Animate characters into the scene. Finally, Dermot explains how to render your composition and collect the final assets for archival and sharing. Umfang: 02:59:59.00
Inhalt: After you've created a storyboard for your animated project, you're ready to tackle the next phase of the pipeline-actually assembling your scenes and rigging your characters. In this course, learn how to use Adobe Animate CC to assemble and animate a scene, and set up a complex rig for both a human character and a robot. Dermot O'Connor shows how to properly line a character, place the pivots, and set up the scene symbol. Plus, he shows how to animate a dynamic action scene, import audio, and export your scene. Umfang: 05:34:31.00
Inhalt: Studios can create enormous problems if they begin projects in a disorderly manner. By creating a thoughtful, detailed storyboard, you can clarify your ideas and get your project off on the right foot. In this course, learn how to set up a storyboard in Adobe Animate CC. Dermot O'Connor demonstrates how to set up your project, do fades and cross dissolves, create vertical pan shots, work with characters like marching robot monsters), add and edit audio, and more. Umfang: 03:21:26.00
Inhalt: When you plan scenes in advance by animating breakdowns and thumbnails, you can enhance the quality of your animation and add interest to your scenes. In this course, Dermot O' Connor shares his time-tested techniques for animating breakdowns and thumbnails. Dermot begins by going over the basic principles, and then moves on to a discussion of breakdowns-including basic turns and reactions. He wraps up the course by covering basic, intermediate, and advanced thumbnail concepts. Umfang: 00:44:47.00
Inhalt: Hair and clothing are some of the most important but difficult details to animate. These features make the difference between engaging, life-like characters and stiff, boring ones. This course pulls together a professional animator's time-tested techniques for animating hair, fur, clothing, flags, and other secondary animation items. Dermot O' Connor explains the difference between primary and secondary animation, and helps you create smooth secondary motion that amplifies the interest and realism of your 2D characters. Umfang: 01:15:40.00
Inhalt: Build more natural, flexible characters with these 2D animation tips from Dermot O' Connor, an animator for Don Bluth and the Disney company. This short, focused course gathers Dermot's best tips for loosening up animation, including techniques such as reversal, overlap, and follow-though. Plus, learn how to drag body parts and move them on different timing patterns to escape the limited look of TV animation. Umfang: 00:44:50.00
Inhalt: Interested in bringing your line drawings to life? With Adobe Photoshop, you can transform your hand-drawn artwork into compelling animations quickly, avoiding complex specialty software with steep learning curves. Learn how to use Photoshop to make your drawings move in this course with veteran animator Dermot O' Connor. Find out how to draw captivating characters with media brushes, clean up your rough drawings, and add color and inking. Dermot then takes you to the timeline where the animation takes place and shows how to draw the keys, or main poses of an animation; breakdowns; and inbetweens. He also shows how to plot arcs to establish timing and spacing. Finally, learn how to adjust the timing of the final animation and render out the results. By the end of this course, you'll be able to harness this popular software to bring your artwork to life. This course was created by Dermot O' Connor. We are pleased to offer this training in our library. Umfang: 01:41:21
Inhalt: Do you create 2D animation or study classic animation styles? In this course, instructor Dermot O'Connor gives professional insights on several historical styles. First, Dermot talks about the differences between a surface style of a period and reproducing the essence of it. Then he goes over the technical factors, animation methods, techniques, and post-production effects for 1920s rubber hose animation. Next, Dermot does the same for 1940's Looney Toons style animation, 1960s TV animation, and 1980s Saturday morning cartoon animation. He concludes with a thorough comparison of Bluth and Disney animations in the 1970s and 1980s and how you can approach each style. Umfang: 02:39:58
Inhalt: Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun. In this course, Dermot O' Connor reviews the basics of character drawing and the principals that underlie effective characters: silhouette, exaggeration, squash and stretch, asymmetry, texture, line weight, and more. Then he focuses on drawing individual body parts-eyes, mouths, hands, and hair-as well as different types of animals, creatures, and objects. Finally, watch Dermot take a drawing from start to finish, creating a memorable character ready for handoff to animators. Follow along with your favorite illustration program, your Wacom tablet, or paper and pen. Umfang: 05:22:15.00
Inhalt: Storyboard artists tell the story of an animated cartoon. They illustrate the script, plan shots, demonstrate action, and maintain continuity between scenes. Becoming a storyboard artist starts with the foundations: an understanding of film grammar (including types of shots, acts, sequences, and transitions) and techniques for illustrating action, angles, composition, character, and drama. In this course, Dermot O' Connor demonstrates all these fundamentals and more, using a software-agnostic approach that combines theory with practical technique. Watch the lessons come together in the final animatic, and then download the free exercise files to start practicing on your own. Umfang: 01:32:43.00
Inhalt: In 21 Foundations of Animation, Dermot O' Connor shared universal principles that artists can use to create high-quality animation in any style or medium. In this course, Dermot shares how to apply these foundational principles to create a single scene. As he covers essential techniques-from plotting arcs to squashing and stretching characters to create cartoony motion-he demonstrates how these tactics work together to create a classical animated scene. Learn how to plan out a scene with thumbnail sketches, animate key poses, loosen and smooth the animation by breaking down the action, and more. Umfang: 00:45:56
Inhalt: Nowadays, the best of classic animation techniques and modern tools have come together. You can draw, color, and animate using traditional methods while taking advantage of the digital conveniences found in Harmony. In this course, Dermot O'Connor shows how to use Harmony features to animate a basic walk sequence. He demonstrates how to make organic lines and how to draw the extremes and in-betweens, while testing poses. He also takes you through rolling, flipping, and frame rates, so you can observe how timing and spacing impacts the pace of the animation and the personality of the character. Umfang: 00:27:02.00
Inhalt: Are you working in 2D animation or looking to learn more about it? In this course, Dermot O'Connor pulls together practical advice and time-tested techniques on essential technical aspects of animation. Dermot goes over several important details of animating on paper, such as frame rates, production logistics, timing charts versus digital tweens, color models, and much more. He explains the technical aspects of how to capture what you want to animate, including a number of special effects and useful "cheats." Dermot concludes with handy production tips on everything from sweatbox notes to common pitfalls and how to avoid them. Note: This course was created by Dermot O'Connor. We are pleased to host this training in our library. Umfang: 02:59:04
Inhalt: In this course, author Dermot O' Connor introduces a variety of real-world issues that animators commonly encounter and offers practical solutions to them in Flash. The course covers how to apply gradients to create subtle texture and light characters, reducing the flat look of most cartoons; how to simulate natural phenomenon such as wind, fire, and clouds; how to mimic 3D space; and how to add fades and transitions to create custom cuts between scenes. The course also includes a look at staggers, which can be used to create camera shake, tremor effects, and extreme character reactions. Umfang: 05:16:18.00
Inhalt: Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation. Umfang: 02:51:40.00
Inhalt: Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it. These lessons are designed with Flash in mind, but work just as well with any other 2D animation program. Umfang: 02:25:22.00
Inhalt: Get your start in digital animation with Adobe Animate CC, the program that takes the best features from Flash and bundles them with Creative Cloud tools. Animate uses nested symbols and motion and shape tweening to create the "in-between" images between keyframes. This course is an introduction to the basics: using the drawing tools, creating symbols, tweening, keyframing, etc. No scripting knowledge is required! It's ideal for new animators as well as Flash animators who need help transitioning to the Animate interface. Dermot O' Connor shows how to create a complete scene with backgrounds and characters, and includes tips for adjusting arcs and timing and adding smoke and shadows, sound effects, and camera moves. Umfang: 02:17:14.00
Inhalt: Migrate your animation workflow from Flash to Toon Boom Harmony. While these 2D animation programs are similar, the differences can really prevent an experienced Flash animator from making a smooth transition. Having a concise, go-to guide for comparison, as Dermot O' Connor provides here, is an enormous time saver. Join Dermot as he introduces the Flash tools and their Toon Boom equivalents and shows how to complete common drawing and animation tasks in Harmony, including onion skinning, pivoting and scaling, shape optimization, bitmap tracing, easing, tweening, IK rigging, facial animation, effects, and more. At the end of the course, he'll teach you how to edit audio and export your Toon Boom work as still images and movies. Umfang: 06:00:54.00
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