Inhalt: Creating intricate, eye-catching animations for your iOS apps is key to delighting your users and making the interactive experience something they will remember. In this course you can explore the Core Animation API, from basic layer animations to custom view controller transitions and 3D animations. Instructor Harrison Ferrone shows how to build simple layer animations, debug layer trees for cleaner Swift code, group animations, and add easing, looping, and transitions-all the features you need to create professional-looking UI animation. Plus, learn how to animate gradient color shifts, shapes, and the position of objects along a path; develop custom actions and transactions; and build 3D effects, including particle emitters. By the end of the course you'll have the foundations to create complex and beautiful iOS animations entirely through code. Umfang: 02:33:19.00
Inhalt: The agile methodology has become a staple in the software development industry for its rapid development capabilities, iterative workflow, and improved team dynamics. In this course, Harrison Ferrone covers agile practices aimed at addressing the complexities and limitations unique to mobile projects. He takes you from the concept and ideation phase all the way to continuous integration and deployment, highlighting best practices and efficient planning. By the end of this course, you will have a foundation for bringing agile into your development process and streamlining your existing project pipeline. Umfang: 00:26:29.00
Inhalt: Kanban is a process improvement method originally developed for lean manufacturing, emphasizing efficiency, collaboration, and transparency. This course helps software developers and their teams use kanban principles and practices to improve their workflow and performance, while bringing out their best work. Developer and Certified ScrumMaster (CSM) Harrison Ferrone explains the basic concepts and techniques of kanban and shows how to implement them using a tool like Trello, a popular and free visual tool. He also shows how to iterate and evolve your agile processes while avoiding common pitfalls and "bad" kanban. Umfang: 00:33:01.00
Inhalt: Test-driven development (TDD) makes us more pragmatic, efficient, and creative software developers. TDD is especially critical in the mobile world, where a quality codebase isn't an option; it's a requirement to launch. This course aims to better equip iOS developers with a model for developing strong, scalable, and tested code from the very first line. Start with some test-driven theory, progress to the fundamentals, and then build a small application that will put everything you learned to good use. Along the way, find out how to write your first unit test using Xcode and Swift, and conduct interface testing specifically for table views. Instructor Harrison Ferrone helps you understand TDD theory and practice, enabling you to write coherent tests that reveal the true weaknesses in your code long before it ever goes to production. Umfang: 02:10:28.00
Inhalt: The visuals of a mobile application often determine its success. Being able to create visually appealing, customized animations in your apps will attract users, and keep them coming back again and again. In this course, join Harrison Ferrone as he dives into the fundamentals of UIKit, from basic animations and transitions all the way to animating auto layout constraints. By the end of this course, you'll have a solid foundation to start bringing your apps to life. Umfang: 01:35:10.00
Inhalt: Having the ability to make your own development tools separates advanced programmers from the rest. CocoaPods is a great platform to share your work with others. A package dependency manager, CocoaPods also acts as sharing hub for Apple developers. In this course Harrison Ferrone shows how to create a simple utilities file that you can package and deploy as a public pod. Learn how to upload and release the project through GitHub, and validate and publish the pod using CocoaPods Trunk. In the last step, you download the pod for use in a test project, and learn how to keep your pod up to date. By the end of the course, you will have an accessible CocoaPod of your own making that can be reused in any iOS project. Umfang: 00:43:00.00
Inhalt: Ever wonder if your freshly written code is as effective and understandable as you'd like it to be? In this course, learn how to identify and deal with code and design smells: code that, while functional, has weak points that may result in bugs or other issues down the line. Instructor Harrison Ferrone goes over the history of code smells and how they impact the modern development workflow. He steps through how to catch low- or method-level bad habits in code, as well as how to keep your overarching system code clean, identify and update bad abstractions, and more. Plus, see how to leverage tools to weed out the bad code you encounter. Umfang: 00:26:14.00
Inhalt: Since its debut in 2014, Swift has broken ground as a programming language that's particularly expressive, fast, and safe. In this course, instructor Harrison Ferrone helps you gain hands-on experience with Swift 4, and prepares you to start developing your own iOS apps and games by using this fun, popular language. Beginning with an overview of its releases and features, Harrison takes you through each component of the language. He covers variables and constants, core array methods, functions, classes and structs, and more-explaining what you need to know to become proficient in programming with Swift. Umfang: 03:15:13.00
Inhalt: Swift is the programming language for the Apple ecosystem-iOS, macOS, watchOS, and tvOS-and it's a particularly expressive, fast, safe, and fun language that's suitable for new and experienced programmers alike. In this course, instructor Harrison Ferrone helps you gain hands-on experience with Swift 5, and prepares you to start developing your own apps and games using this popular language. Following an overview of Swift's evolution, Harrison takes you through each component of the language. He covers common data types, conditional logic, methods, functions, classes and structs, and more-explaining what you need to know to become proficient in programming with Swift. Examples and use cases are pulled from Harrison's own games, providing a practical context for each programming element. Umfang: 04:03:52.00
Inhalt: Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making. This course has two goals: (1) to convey how fundamental programming patterns and industry standards apply to game development and (2) to equip developers with the theoretical tools needed to inject their projects with engaging narratives, resulting in emotional player investment that comes with story-driven gameplay. This course also covers story-driven game design theory, creating the building blocks of an interactive system, abstracting building blocks into a scalable management class, and more. Umfang: 01:45:58.00
Inhalt: A dependable backend is a must-have for today's games. Giving users the ability to log in and save and retrieve player data can make or break a community-oriented game. The goal of this course is to build a flexible and scalable networking solution, which can be reused in any of your future games, using Unity and Google Firebase. Instructor Harrison Ferrone starts with an overview of the Firebase Authentication and Realtime Database modules and the Firebase SDK. He shows how to script some basic functionality for logging in and registering users, and progresses to more complex functions like saving and fetching data, waiting for responses while providing good visual feedback, and displaying real-time data in the Unity GUI. By following along, you will understand how to integrate Firebase with Unity, save and fetch user data in a game scene, and bundle your work in asset packages that can be used in many other Unity projects. Umfang: 01:31:07.00
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