Inhalt: Learn to model a professional character design with topology that deforms properly when it is animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material. Umfang: 03:41:21.00
Inhalt: Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop. Umfang: 05:11:32.00
Inhalt: Now you can use Photoshop CC to make 3D printing easier than ever. Photoshop's new tools take a lot of the heavy work out of 3D printing preparation, helping automate the process of hollowing models and exporting for full-color printing. In this course, Ryan Kittleson shows you how to import 3D models or create your own right inside Photoshop. You can use texture maps, opacity maps, and bump maps to define the details and then export the models in print-ready formats. The finished models can then be printed at home or through a service like Shapeways. This course was created by Ryan Kittleson. We're honored to host this training in our library. Umfang: 00:47:55.00
Inhalt: With the release of version 4R7, ZBrush has updated its ZRemesher automatic retopology tools. Defining the direction your topology should travel, aka edge flow, is easier than ever. In this mini course, Ryan Kittleson will show you how to use the polygroup controls within ZRemesher to get good edge flow with less hassle, use the ZModeler Brush for cleanup, and get the original details of your model back with projection. Umfang: 00:22:14.00
Inhalt: 3D printing allows your digital creations to emerge in the real world, but you don't need a 3D printer to bring them to life. Learn how to prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door. Author Ryan Kittleson shows how to hollow out models, define an object's thickness, and work with texture maps for full-color prints. He shows you how to export the model, upload it to Shapeways, and view the finished result. Once you have mastered the basics, Ryan invites you to test your skills in a series of challenge videos. Umfang: 01:45:59.00
Inhalt: Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation. Umfang: 01:01:44.00
Inhalt: Autodesk Meshmixer is a state-of-the-art program for creating and editing 3D models. In this course, Ryan Kittleson showcases the software's powerful features for additive manufacturing preparation. Ryan takes you through the steps you need to know to prepare your models to be fabricated on a 3D printer using Meshmixer. He covers a variety of topics, including how to ensure that your model has the right scale, split a model into smaller pieces, increase thickness for printability, create support structures, and export a printable file. This course was created by Ryan Kittleson. We're honored to host this training in our library. Umfang: 00:44:03.00
Inhalt: Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Umfang: 04:31:20.00
Inhalt: In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course. Recommended prerequisites: Maya 2011 Essential Training Umfang: 03:03:21.00
Inhalt: Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it's easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush's powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you'll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you'll put the android into an action pose and create a rendered turntable video that shows off your model. Umfang: 04:10:29.00
Inhalt: In this course, Ryan Kittleson models a fully detailed Shelby Cobra automobile using both polygon and NURBS modeling techniques. The body, wheels, and interior are all modeled from scratch using blueprints and reference photos. The course covers aspects of modeling useful for many types of objects that go beyond automobiles, such as modeling complex shapes, editing NURBs objects, and creating clean models from scan data. Umfang: 04:24:54.00
Inhalt: This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox. Umfang: 04:14:27.00
Inhalt: Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course-a shirt, a skirt, and a scarf-built using the dancer model's underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush's sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing. Umfang: 02:08:40.00
Inhalt: Sculptris is a free sculpting program made for artists. In this course, author Ryan Kittleson introduces the technology behind Sculptris, covers the sculpting toolset, and finishes with two hands-on sculpting projects, where he blocks and sculpts a concept vehicle and a character with facial detail, hair, and clothing. Umfang: 02:37:56.00
Inhalt: ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. It has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you're a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists-and those who are simply new to ZBrush-to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results-using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine. Umfang: 05:02:41.00
Inhalt: ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines. Umfang: 06:28:51.00
Inhalt: In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course. Umfang: 02:58:10.00
Inhalt: ZBrush 4R8 adds several powerful new features that make the process of creating digital art faster than ever. Gizmo 3D provides new ways to move, rotate, and scale models. The enhanced ZModeler brush gives you greater freedom for polygonal modeling, including extremely low-res modeling. Live Boolean mode lets you add, subtract, and overlay objects in real time, while some of the smaller new features-straight line strokes, inverse masks, and the vector displacement map brush-make drawing and sculpting in ZBrush even better. Watch this course to learn the basics of how the new features work and get professional results with them every time. Umfang: 01:29:24.00
Inhalt: Starting from design sketches, this course covers the 3D sculpting and modeling of a product concept in ZBrush. Discover techniques and workflows that can help you design efficiently. Then, find out how to take 3D models from ZBrush to KeyShot, where photorealistic renderings can be made for presentation purposes. Learn the steps and processes for setting up materials, using shaders and lights, and configuring helpful render settings. Umfang: 01:42:20.00
Inhalt: Prepare your models for 3D printing with ZBrush, the popular program for 3D modeling and digital sculpting. Learn how to measure your models with real world units, so everything prints at the right size; save on material costs by hollowing out your models; and make sure your colors print true. Author/artist/3D aficionado Ryan Kittleson also shares some advanced tips and tricks for getting the best results from your particular printer. This course was created by Ryan Kittleson. We're honored to host this training in our library. Umfang: 01:14:23.00
Inhalt: ZBrush offers a new way to make hair and fur with its FiberMesh tool. In this course, ZBrush artist Ryan Kittleson introduces the features of this mesh generation tool, and gives step-by-step examples of how they can be used in practice. Ryan goes over how to properly prepare your model before you start making hair, initialize the basic hair parameters for setting length and thickness, and use the Groom brushes to tame and style hair. To wrap up, he explains how to make other kinds of hair including eyebrows, eyelashes, and stubble. Umfang: 01:19:26.00
Inhalt: Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation. Umfang: 02:57:17.00
Inhalt: Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you'll be equipped with the tools and techniques you need to create nearly any kind of footwear-not just the shoe sculpture shown in the course. Umfang: 03:29:13.00
Inhalt: Join digital sculptor Ryan Kittleson as he shares his approach to sculpting realistic faces in ZBrush. By combining traditional anatomy with observation and digital techniques, this course provides a foundation for sculpting engaging human portraits. Ryan will show you how to interpret a photo reference, build the basic facial structures, achieve the likeness of the subject, sculpt facial expressions, and much more. Umfang: 02:42:17.00
Inhalt: Are you ready to take your ZBrush-ing to the next level? In this series, ZBrush artist Ryan Kittleson shares his personal approach on how to make ZBrush work for you. Ryan demonstrates how to set hot keys so that ZBrush operates more like your other favorite software. He shows you how to customize the interface, so that the features you use the most are placed front and center, and how optimize the setup of a custom scene to achieve maximum workflow efficiency. He demonstrates how to create macros to simplify complex and repetitive tasks into single-click solutions. This series is designed to help you go from spending time fussing with software to having more time to make great, new things with ZBrush! Umfang: 11:44:38.00
Programm Findus Internet-OPAC findus.pl V20.235/8 auf Server windhund2.findus-internet-opac.de,
letztes Datenbankupdate: 08.05.2024, 18:40 Uhr. 947 Zugriffe im Mai 2024. Insgesamt 511.177 Zugriffe seit Januar 2009
Mobil - Impressum - Datenschutz - CO2-Neutral