Inhalt: Explore a new frontier in 3D animation with the character creation tools in Blender 2.8. This course takes you through everything you need to know to create your own 3D characters with Blender. Animator Darrin Lile explains how to model the entire body, from head to feet, and model an animation-ready face with proper edge flow. Learn how to create your character's costume-in this example project, a space suit and helmet-and use the new Eeevee renderer to set up and apply realistic, high-resolution textures. Finally, discover how to rig the character, light your scene, and create and render a turntable animation. The skills you learn in this course will take your character creations to a whole new level. This course was created by Darrin Lile. We are pleased to host this training in our library. Umfang: 16:34:31.00
Inhalt: UV mapping is an essential skill for applying 2D textures to 3D objects. Blender offers a variety of tools for UV mapping complex objects-from game assets to characters for animation. In this course, Blender Foundation Certified Trainer Darrin Lile explores the fundamentals of UV mapping in Blender 2.8, introducing five hands-on projects of increasing complexity, which allow you to explore different tools and techniques. Discover how to UV map primitive objects, adjust seams, bake texture maps, optimize your UV mapping workflow when working with similar objects, and take your maps into a third-party program like Krita so you can see how textures affects your maps. Plus, learn how to UV map a human character as well as a realistic alleyway. This course was created by Darrin Lile. We are pleased to offer this training in our library. Umfang: 05:52:11.00
Inhalt: Interested in creating realistic environments for animation, architectural visualization, or games? This course can help you get started. Join instructor Darrin Lile as he steps through how to create a scene with Blender and Substance Painter. Darrin shows how to model rooms, explaining how to create the walls, doors, and windows of a coworking space. He goes over how to create furniture and appliances using key modeling tools and modifiers in Blender, as well as how to UV map the office desks, stools, chairs, and other 3D objects in the scene. Darrin then discusses how to bring your files into Substance Painter and apply realistic textures to your models. To wrap up, he demonstrates how to add lights and render your scene using both the Eevee and Cycles render engines in Blender. Umfang: 16:31:39
Inhalt: BlenRig-a character rigging system provided by the Blender Foundation-provides you with tools that can help you bring your characters to life. In this course, join Darrin Lile as he breaks down how to use BlenRig to rig a character for animation in Blender. He shows how to install and set up the BlenRig add-on, and adjust the rig to match your character using the retargeting tools. He also demonstrates how to adjust the deform cage to fit the shape of a character, add corrective shape keys, and weight paint the hands and face. To wrap up, Darrin discusses how to set parameters and adjust actions and ranges to fine-tune the rig. Umfang: 02:56:11.00
Inhalt: Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid-steer loader featured in this course. Instructor Darrin Lile takes you step by step through a production workflow designed to ensure technical accuracy and maximize your design efficiency. He shows how to use the Blender Bevel and Path tools and proportional editing techniques to model the forms. Then he adds depth with the Solidify Modifier, smooths the mesh with Subdivision Surface Modifier, and replicates objects with the Array Modifier. Plus, learn to add lights and materials and render the scene for final presentation. Umfang: 04:30:43.00
Inhalt: How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender-an open-source 3D graphics program with a professional-grade toolset. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and the more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes of UV mapping in Blender, so you can begin adding image textures to your own 3D models. Umfang: 01:16:39.00
Inhalt: If you've ever wanted to create your own 3D animated character, this course is for you. Using open-source software-Blender and the paint program Krita-instructor Darrin Lile goes through every step of the process. He starts with creating the look of the character, showing how to bring in reference images, create textures for clothes, rig the bones of the character, and create, cut, and style your character's hair. Darrin then gets into the animation process, demonstrating how to set up a reference video in the Blender interface, animate character movements, and create lip sync animation for a dialogue track. He finishes the course by adding music and sound effects, then rendering the final animation to a video file, so you can share your new creation. Umfang: 14:33:45
Inhalt: Learn how to model and texture a game environment, like the detailed city scene shown in this course, in Blender. Author Darrin Lile provides a "how and why" overview of the entire process, starting with modeling sections of the environment, which can be used to construct the game level in a modular way. Next Darrin shows how to UV map the objects in the scene and how to use Photoshop to create the textures. Finally, he goes over the process of exporting the assets to the Unity game engine, where he adds materials and textures and tests the scene. Umfang: 03:13:24.00
Inhalt: Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment. Umfang: 02:27:50.00
Inhalt: Have you ever wanted to create an animated scene, but thought it was too complicated, or just didn't know where to start? Then try this course from Darrin Lile, as he walks you through the creation of an animated scene using Blender, a free, open-source software. Darrin shares a scene of a spaceship landing in a cargo bay, and then shows you everything that goes into making that scene, from the first polygon to the final render. He details how to import reference images to create 3D models, how to use the Node Editor to create the materials and textures for the 3D objects, and how to build star fields, planets, and cloud layers. He then dives into the animation, starting with the landing gear, and explains how to use the Graph Editor as you bring the ship in for a landing. To finish the animation, Darrin shows you how to mix music and sound effects in the Video Sequence Editor, before executing the final render of the animated scene. Note: This course was created by Darrin Lile. We are pleased to host this training in our library. Umfang: 10:51:28
Inhalt: Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper scale and proportions. These techniques can be used to replicate any other vehicle or man-made machined parts in Blender. Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own. Umfang: 04:01:46.00
Inhalt: Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity. Umfang: 01:41:19.00
Inhalt: Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games. Umfang: 00:43:25.00
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