Inhalt: Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That's where this course starts too-analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar as he takes you through each step. First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more. Umfang: 04:44:59.00
Inhalt: Explore a complete process for creating a stylish product presentation. In this course, Zaheer Mukhtar walks through a product presentation workflow, demonstrating how to tackle modeling, create lights and materials, and composite render passes. He begins by showing how to quickly model your scene assets. He then shows how to create realistic materials and textures for the different models, set up V-Ray renderer, make further adjustments to the lights, set up render passes, and composite your renders in Adobe Photoshop. Plus, he shows how to add details to your renders to make them more visually interesting, and color correct objects. Umfang: 02:46:02.00
Inhalt: Choose the best rendering engine for your product and industrial visualization jobs. This course is focused on introducing and comparing the most popular rendering engines-Unreal, Unity, V-Ray, Arnold, and Redshift-and quick renderers such as KeyShot and Marmoset Toolbag. Instructor Zaheer Mukhtar explains the difference between real-time and offline renderers, and the advantages and ideal uses of each rendering engine. Discover how to leverage each application's unique tools and workflow for lighting, texturing with materials, camera animation, and post-processing effects. Plus, learn why you might use KeyShot and Marmoset Toolbag for quick clean renders, such as previewing your project or presenting a low-poly 3D model to a client. Umfang: 03:50:43.00
Inhalt: Bring photorealistic architectural scenes to life using Quixel Megascans. In this course, join instructor Zaheer Mukhtar as he shows how to use Megascans-a library of scanned assets and powerful tools that are free to use with Unreal Engine-in your architectural visualization workflow. Zaheer begins by covering the basics of Megascans, including how to install Quixel Bridge, set up a library path, and export Megascans assets from Bridge to Unreal Engine 4 (UE4) to populate your scene. He then shows how to lay out a realistic outdoor architectural scene in UE4. Learn how to assign materials and surfaces to different objects, block out the layout, set up landscapes, place 3D plants throughout a scene, and set up lighting and post processing effects in UE4. Umfang: 02:23:49
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