Inhalt: There isn't a time Brenda Romero doesn't remember working on games. She began tinkering on her own at age 5, and was employed full time at 15. Now she's an award-winning game designer, artist, writer, and creative director, and the longest continuously serving woman in the video game industry. In this Insights interview, we ask Brenda to look back on her career and answer the questions aspiring game designers really want to know. Do you need to code to build games? What is the impact of independent developers on traditional gaming? How does mobile affect game design? Combining inspiration and hard-won advice, this course shows there is more than one way to approach game design and break into the industry. Umfang: 00:54:41.00
Inhalt: Great games create compelling experiences and transport us to worlds strikingly different from our own. It's no wonder that many gamers-sparked by their passion for the games they love-dream of creating their own games. In this course, award-winning game designer Brenda Romero shares practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement. Brenda discusses the role of the game designer, as well as how to define the core loop of your game, create features from a core, and more. Umfang: 01:32:00.00
Inhalt: Has your passion for gaming sparked an interest in game creation? If so, this course-the second installment in the Game Design Foundations series-can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more. Umfang: 01:31:02.00
Inhalt: Simply having a great idea for a game isn't enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course-the third installment in the Game Design Foundations series-learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie. Umfang: 01:03:43.00
Programm Findus Internet-OPAC findus.pl V20.235/8 auf Server windhund2.findus-internet-opac.de,
letztes Datenbankupdate: 09.05.2024, 18:40 Uhr. 972 Zugriffe im Mai 2024. Insgesamt 511.202 Zugriffe seit Januar 2009
Mobil - Impressum - Datenschutz - CO2-Neutral