Inhalt: MODO offers artists a powerful 3D platform for modeling, rendering, texturing, and animating. MODO is popular amongst pre-visualization artists and in feature film art departments due to its efficient and intuitive modeling and rendering features. This essential training brings you up to speed with the basics of using MODO providing a solid foundation for further study, including such topics as modeling, texture mapping, shading, rigging, and more. Join instructor Richard Yot as he introduces concepts that make MODO different from other 3D tools as well as workflows for modeling, lighting, and rendering beautiful 3D objects. Umfang: 05:50:23.00
Inhalt: In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing. Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you've modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course. Umfang: 03:27:19
Inhalt: With Modo, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. This is the second of a two-part course. In the first course, instructor Richard Yot showed how to create a detailed shoe model. In this course, Richard uses the process of rendering a shoe to explain what makes Modo different from other 3D tools, as well as teach key workflows for modeling, lighting, and rendering beautiful 3D objects. Richard shows you how to set up believable, realistic lighting. A shoe can contain a number of different textures, and Richard steps through how to create detailed, realistic surfaces for all of them. Once you have modeled the shoe, Richard shows you how to finalize the lighting, use a Preview render for any fine-tuning before the final render, and set up render passes. It's important to make sure you have the Modo camera set up for the shot you want to take, including rendering passes, and Richard describes variations on how to set up your final render. Umfang: 02:09:05
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