Inhalt: Unity is one of the most popular game engines for mobile and desktop games and real-time simulations. In this course, author Adam Crespi reviews techniques used in Unity game development and introduces the basics of level design, lighting with the Enlighten engine, materials, and animation. First, learn how to import models and textures from programs like 3ds Max and Maya, set up game objects, apply materials, and add animation to bring the game to life. Then Adam explores how to implement realistic lighting, and add finishing touches such as particles, effects, and audio. The end result is a sample game with a lush environment, fully animated objects, and some basic interactive gameplay. Umfang: 06:47:35.00
Inhalt: Great level design guides players down a path during gameplay and fully immerses them in the game's virtual world. Learn basic level-design techniques using the Unity 3D game engine, and create environments that are fun to navigate, easy to reuse, and highly interactive. Author Adam Crespi shows you how to create a plan for a level based on goals you have set for the player, design a kit of parts and prototypes, and swap out white box objects with the finalized artwork. Then you'll learn how to add further realism with custom mesh colliders, ambient lighting, and animated objects like spinning fans and blinking lights. The end result? A fully designed level ready for characters and scripting. Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended. Umfang: 03:09:17.00
Inhalt: Realistic materials make for better game worlds. Learn how to craft materials like wood, bronze, and glass, and then light your scene inside the Unity 3D game engine. Author Adam Crespi starts out with simple materials and gradually introduces more complex shaders: diffuse surfaces like plaster, as well as metal and reflections. Then you'll delve into the magic of bringing a level to life with lighting, including point, spot, and directional lights. Finally, explore light baking with the Beast lightmapping engine. Umfang: 02:20:59.00
Inhalt: Learn how to showcase an architectural design in real time, using the Unreal 4 game engine. A cutting-edge game engine, Unreal is known for sophisticated look development due to its robust lighting and physically based materials, and its tools work equally well for highly detailed and interactive architectural renderings. This course will guide users through importing model elements and setting up components for basic interactivity. From there, author Adam Crespi will create and apply realistic materials and lighting. A brief journey through the foliage and terrain tools rounds out the home design and sets it in place, ready for final tuning and publication. Umfang: 03:53:34.00
Inhalt: Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects. Author Adam Crespi starts with an overview of parenting and hierarchy, moving into separating the model into working components. From there, you'll learn about creating controllers, constructing functioning wheel assemblies, and constraining the suspension. Expressions are used to tie the rig components together and add a degree of autonomous motion and rotation. Last, a bonus chapter on materials shows how to add realistic shaders onto the car and tie the controls to functionality such as operable headlights and taillights. Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course. Umfang: 03:38:12.00
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