Inhalt: 3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray. Umfang: 00:35:56.00
Inhalt: Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game. Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course. Umfang: 06:05:15.00
Inhalt: In this course, author Adam Crespi takes you through the full production pipeline for lighting, rendering, and compositing the exterior of a house in 3ds Max. First he'll show you how to create mental ray materials like wood, metal, and glass; customize the Daylight system for realistic daytime lighting; and adjust the lighting for dusk and nighttime shots with photometric lights. Then he'll render the scenes, optimizing and styling the bounced light with Global Illumination and Final Gather. Finally, Adam takes the image into post, adding the final polish required at the end of the pipeline with Nuke and After Effects. Umfang: 03:43:17.00
Inhalt: Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight, with 3ds Max. Adam Crespi shows how to create and apply materials such as paint sheens, metallic finishes, glass, and wood-textures you would find in any home. Then he shows how to create a daylight system, adding in photographic exposure to see light like you would through a camera. Then learn how to use interior lights and sky portals to light dusk and night shots. Finally, Adam shows how to add post effects and composite the rendering in After Effects and Nuke. Umfang: 03:21:26.00
Inhalt: Discover how to efficiently take a model from Autodesk Revit into Autodesk 3ds Max. In this course, Adam Crespi goes beyond basic exporting and importing to show a streamlined workflow that optimizes Revit models for flexibility in rendering and design with 3ds Max. As part of this workflow, Adam covers optimizing a Revit model for export, breaking up large meshes, and best practices for export. In 3ds Max, he discusses importing a Revit model, applying smoothing groups, adjusting UV coordinates, integrating substances, fine-tuning materials, and creating test renderings. Umfang: 02:54:28.00
Inhalt: Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system. Umfang: 01:19:12.00
Inhalt: Join Adam Crespi in this installment of Creating Textures, as he takes you through the steps needed to create realistic brick textures in Photoshop. First you'll create the base materials for three different types of brick-water-struck, sand-struck, and wire-cut brick-all of which have a distinctive look. Next, you'll lay out the bond pattern and add color variations, and then build a grayscale version of the pattern to convert to a normal map for use in almost any 3D modeling program. Finally, Adam shows how to put your textures to work, modeling and mapping a brick wall and arch in Maya. Umfang: 01:29:40.00
Inhalt: Learn to design and model a city from almost any era, in Autodesk 3ds Max. After assessing the conditions, architecture, and boundaries of the city, Adam Crespi diagrams its evolution, ensuring the digital cityscape exhibits a growth pattern and layout like any of its real-world counterparts. Then he designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into 3ds Max, creating Proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers, Alembic caches, and mental ray Proxy objects. The final chapter shows you how to add skies and other matte-painting backgrounds to your views, and includes a real-world example of cityscape modeling with a moving camera: a project simulating the movement of a crane on a studio backlot. Umfang: 03:22:07.00
Inhalt: Follow along with Adam Crespi as he designs, models, and renders a detailed cityscape with Maya. After gathering reference materials, Adam designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into Maya, creating proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers and mental ray Proxy objects. The final chapter shows you how to add a matte-painting background to your scene and check the composite in Nuke. Adam also includes a bonus movie featuring a real-world example project: a simulation of a crane moving on a studio backlot. Umfang: 03:02:25.00
Inhalt: Used in everything from the Pantheon to modern buildings like the Salk Institute, concrete is all around us, which means it makes its way into many architectural designs and 3D scenes. If you need to generate objects made of concrete for your next 3D project, start here! This course takes you through all the steps for creating concrete textures, beginning in Photoshop, where Adam Crespi shows how to create form ties and scoring patterns, generate bubble holes and voids, and add variation and wear using custom brushes. Then he explains how to create normal and occlusion maps, and brings the concrete texture into Maya, where he links it to a poured concrete material and maps the concrete to flow around the walls of a structure. Interested in creating other kinds of textures, such as wood grain or metal? Check out other courses in our Creating Textures series. Umfang: 01:06:05.00
Inhalt: This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering. Umfang: 05:10:46.00
Inhalt: Learn how to mimic the look of granite and terrazzo, two high-end materials for countertops and flooring, using Adobe Photoshop and Illustrator. Join Adam Crespi as he generates the base slab, colors the stone, and paints in character like grain, figuring, and strata. Then he shows how to assemble a medallion to take into Maya (or the 3D program of your choice). There he links the texture to materials and adds variance to the reflections so that the texture looks more realistic when applied to an architectural model or other 3D design. Find more installments in this series-on textures like slate, concrete, and brick-on Adam's author page. Umfang: 00:59:57.00
Inhalt: Learn to draw metal textures from scratch with Photoshop and Illustrator. Join author Adam Crespi as he walks through generating galvanized and brushed steel textures, fashioning realistic screws and fasteners, and implementing your work in a flat galvanized framework, complete with vents and rust. Then, when your texture is complete, see how to link it to a metal material in 3ds Max and refine it with specular and diffuse maps. Umfang: 01:13:02.00
Inhalt: Make your roofing and siding look more realistic with a custom shingle texture. In this course, Adam Crespi helps you build asphalt shingles in a variety of bond patterns and put the texture to work in the 3D modeling program of your choice. You'll start by laying out the pattern in Illustrator, and then adding color, texture, and gradients that mimic the look of slope and overlap, with Photoshop. Then Adam will show you how to apply the texture in 3ds Max and map a sample roof and ridges. Umfang: 00:57:46.00
Inhalt: Slate is a popular design choice for modern flooring and roofs, but getting an accurate slate texture out of the box for your models can be hard. With this installment of Creating Textures, you can build a custom slate texture in Photoshop and put it to work in the 3D modeling program of your choice. Adam Crespi begins the course by creating the base structure, and then layering in the color variation that occurs naturally in slate. He then cuts out roof and floor tiles to take into 3ds Max. There he links the texture to materials and adds the organic rough edges that gives slate its distinctive look. Combine this technique with the wood and metal cladding courses for all your interior and exterior modeling needs! Umfang: 01:05:25.00
Inhalt: Sometimes you need practical examples to make the theoretical concrete. In these case studies, Adam Crespi shows how to create four distinct (and highly realistic) textures-concrete blocks, bamboo flooring, a woven rug, and a wood veneer-and link them to materials in Maya. These texturing tutorials will allow you to follow his exact steps, and apply variations to build your own interesting effects. Umfang: 01:03:16.00
Inhalt: Creating Textures shows you how to build custom textures in Photoshop and put them to work in 3D modeling programs. In this installment, author Adam Crespi takes you through the steps needed to create realistic wood patterns. He begins in Photoshop, creating a wood texture, complete with grain, color variation, knots, whorls, and loops, which he then overlays on planks for wood flooring. He also "ages" the texture for use with antique furniture. In the second part of the course, Adam links the texture to a 3ds Max material and applies the material, along with some diffuse, specular, and normal maps-for shine and reflectivity-to a 3D scene. Umfang: 01:06:14.00
Inhalt: Producing great motion graphics requires a great toolset. Blackmagic Design Fusion provides a rich, full-featured compositing environment to bring together video footage, 3D animation, and graphics, text, and photos in a fully three-dimensional space. And best of all, the non-Studio version is completely free. In this course, Adam Crespi shows how to create an identity bumper in Studio 8 by compositing and animating a variety of assets. Starting with the raw elements, he assembles a composition and animates a camera in the scene. From there, he adds lights, particles, a painted logo, and post effects, and then renders the final bumper. Each step of the process is rich with object lessons that are applicable to the variations that a compositor will face in the real world. Umfang: 03:53:41.00
Inhalt: Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects. Umfang: 04:22:37.00
Inhalt: Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement. Umfang: 09:33:37.00
Inhalt: Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data. Umfang: 00:57:54.00
Inhalt: Learn how to render the exterior of a building with both day and night lighting rigs. Author Adam Crespi guides you through the process of applying exterior materials like wood, metal, and glass; rendering the scene in daylight with the Daylight system and photographic exposure controls; and adjusting the lighting for dusk and nighttime shots, including turning on lights inside and outside the house. Finally, Adam takes the image into post, demonstrating workflows to add final polish with Nuke and After Effects. Umfang: 04:05:41.00
Inhalt: Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both. Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke. Umfang: 03:21:37.00
Inhalt: Creating procedural materials is an important part of a modern visualization workflow, for both real-time and rendered applications. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as carpet, vinyl flooring, and ceiling tile, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer's intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, and more. Umfang: 04:22:26.00
Inhalt: Interested in game making? Start in Unity-a game engine for mobile and desktop games and real-time simulations. Author Adam Crespi shows techniques used in game development with Unity and introduces the basics of scripting and game functionality. First, learn how to import models and textures, organize your project and hierarchies, and add terrain, water, and foliage. Next, Adam explores how to use lighting to bring the game to life, and add rendering, particles, and interactivity. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay. Umfang: 06:49:20.00
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