Inhalt: Take your first step into the 3D animation pipeline. Animator and educator George Maestri reviews the software and processes involved in bringing 3D characters and scenes to life, including modeling, texturing, rigging, animation, and rendering with lights and cameras. He also explores visual effects and compositing. This course is a simple, concise overview that will help new artists and animators understand the full scope of the creative and technical challenges involved in 3D. Umfang: 00:15:04.00
Inhalt: When it comes to bringing believable 3D characters to life in Autodesk Maya, there's always more to learn. In this weekly series, get practical tips that can help you enhance your 3D animation and rigging workflow, as well as generally work smarter in Maya. Instructor George Maestri covers how to mimic stop-motion techniques using replacement animation, write scripts to speed up your rigging process, and much more. Tune in every Thursday for a new tip. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 04:15:53
Inhalt: Twinmotion is a real-time visualization tool for the AEC and product design world that enables photo-realistic, real-time renders for a variety of platforms. In this course, George Maestri shows the workflow between Twinmotion and 3ds Max for creating architectural visualizations. He starts with the basics of Twinmotion, detailing the interface and setting up preferences, and then shows how to export a project from 3ds Max into Twinmotion. He explains how to add materials and objects, along with details like vegetation. He also covers working with lights, cameras, and weather, before showing how to export the scenes as images, videos, and presentations. Umfang: 01:24:55
Inhalt: Make your projects even more impressive by learning how to create high-quality, photorealistic renders with V-Ray for 3ds Max. In this hands-on, project-based course, instructor George Maestri shows how to best approach lighting, rendering, and compositing exteriors scenes and environments for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime scenes with photometric lighting, auxiliary and interior lights, and environmental lights. Then see how to render a scene and take your render layers into Photoshop to add shadows, reflections, and other finishing touches. By the end of the course, you'll learn everything you need to light exteriors in any scenario-at any time of day. Umfang: 01:35:16.00
Inhalt: Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Instructor George Maestri explains how to generate high-quality renderings of interior scenes and environments-a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You'll learn everything you need to light rooms in any scenario-from sunrise to sunset and around the clock again. Umfang: 01:47:34.00
Inhalt: Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you build custom materials for texturing the exterior of residential buildings with 3ds Max 2019, Substance Designer, V-Ray, and Bitmap2Material (B2M). The training continues George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single family home. Here George explains how to import the SketchUp drawing into 3ds Max and UV map the geometry so you can texture and enhance the design. He shows how to create custom materials-including wood, concrete, metal, and stucco-using V-Ray and Substance Designer. He also shows how to use the standalone and 3ds Max node-based versions of B2M to convert existing bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model. Umfang: 02:27:45.00
Inhalt: Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single-family home. Here, George explains how to furnish the interior of the home and create the materials needed to render the design. He shows how to create custom metal, wood, and fabric textures; tile patterns; add color and relief; and convert bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model. Umfang: 02:09:45.00
Inhalt: Every building tells a story. Adding a little motion helps it come to life. This course shows how to use cinematic camera techniques in 3ds Max to showcase your architectural projects. George Maestri demonstrates how to set up compelling camera angles and movement that will show 3D architectural renderings in their best light. Learn how to create, place, aim, and move cameras; animate cameras along a path; fine-tune motion; and export images and animatics that tell a compelling story about your design. Umfang: 01:42:33.00
Inhalt: Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion-animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch. Umfang: 05:56:19.00
Inhalt: 3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions. Umfang: 03:45:32.00
Inhalt: By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model's structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn't have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max. Umfang: 01:34:40
Inhalt: Conseguir que un personaje camine es una cosa; agregarle carácter a su caminado es otra muy distinta. Pero no es imposible, y tampoco está vinculado específicamente a un software en particular. De hecho, las técnicas de locomoción de este curso se aplican a cualquier estilo de animación: 2D o 3D, y digital o dibujado a mano. El único elemento que hay que poner y aprender a desarrollar es la personalidad. En este curso, George Maestri muestra cómo hacer que un personaje camine, corra y salte, y, finalmente, con estilo y sutilmente, se mueva a lo largo de la historia. Umfang: 02:38:50.00
Inhalt: Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action. Umfang: 02:17:01.00
Inhalt: Dig into the roots of animation in this course for animators, motion graphics artists, and visual effects designers of all levels. Author George Maestri reviews the basic concepts of animation and what makes things move-and the features you'll find in almost every animation package, including X, Y, and Z planes, keyframes, animation paths, hierarchies, pivots, and rotation. Plus, learn time-tested techniques that bring your animations to life, such as easing, squash and stretch, exaggeration, staging, and the importance of timing. Umfang: 00:42:28.00
Inhalt: The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that's available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated from older projects. He shows how to create materials for ART, exploring the basics of the Physical Material, which is the recommended material for the ART renderer. George also covers working with lights, creating depth of field, and configuring motion blur in ART. Umfang: 01:21:39.00
Inhalt: This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs. Umfang: 09:09:45.00
Inhalt: The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered. Umfang: 01:28:40.00
Inhalt: Ready to shift your modeling skills into high gear? In this course, author George Maestri shows how to build an Aston Marton DB5, James Bond's iconic set of wheels in Goldfinger, entirely from scratch in the free 3D modeling application Blender. Beginning by sourcing and importing reference imagery, George models the front end, explaining how to get the fenders just right, before completing the basic structure by sculpting the back of the car and the roof. Then learn all about tires: modeling wheels, creating tread patterns, adding spoked rims, and placing the final tires on the car. Along the way, see how to add details like the grille, headlights, windshield, and bumpers, all while smoothing out the model and setting up optimal lighting that shows off your work. Once your model is finished, find out from George how to generate a polished final render. Umfang: 04:07:22.00
Inhalt: In a competitive 3D marketplace, certification can be a real boost to your career. 3ds Max certification proves you know the program inside and out, and it's a signal to employers and clients that you are a trustworthy professional. If you have the recommended 400 hours of hands-on experience, you can study to become a 3ds Max Certified Professional with this prep course from George Maestri. George reviews specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging. Brush up on topics such as setting up scenes and viewports, transforming objects, modeling polygonal objects, adding cameras and lights, rendering scenes, and configuring particle systems, as well as path animation and character rigging in 3ds Max. This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam. Umfang: 04:26:20.00
Inhalt: Facial animation makes your character's inner life shine through. This course-focused on the principles, not the tools, of animation-explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character. George Maestri shows you how to animate three shots, of increasing complexity: a silent "double take" that transitions from one emotion to the next, a simple close-up dialogue shot, and a full-body dialogue shot that accounts for posture and secondary motion. Umfang: 02:15:25.00
Inhalt: Lernen Sie, wie Sie Ihre Figuren zum Leben erwecken - ungeachtet des Stils oder der verwendeten Software. George Maestri zeigt Ihnen zu Beginn, wie Sie Ihr Model in Position bringen und realistische, aussagekräftige Posen erstellen und dabei auf Balance und Gewichtsverteilung achten. Danach animieren Sie die Zwischenräume zwischen den einzelnen Posen, die sogenannte Pose-to-Pose-Animation. Sie bringen Ihre Figur dazu, sich gehend fortzubewegen, Sie animieren einen Gesichtsausdruck und binden Sprache ein. Schließlich lernen Sie, wie Sie alle Grundlagen in einer Szene zusammenfassen - mit Pose-to-Pose-Animation und Sprache. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 03:01:10.00
Inhalt: Figuren gehen zu lassen, ist die eine Sache. Ihrem Gang einen gewissen Charakter zu verleihen, eine ganz andere. Es ist nicht unmöglich und hängt auch nicht von der Software ab. Die Bewegungstechniken in diesem Training lassen sich auf jeden Animationsstil anwenden: 2D oder 3D, handgezeichnet oder digital. Sie müssen lediglich eine Persönlichkeit mitbringen. George Maestri zeigt, wie Sie Ihre Figur mit Stil gehen, rennen und hüpfen lassen und damit die Story vorantreiben. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 02:20:37.00
Inhalt: Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along. Umfang: 02:41:31.00
Inhalt: Learn to create and animate highly controllable characters using After Effects. In this course, author George Maestri covers every step on the way, from designing the characters in Photoshop or Illustrator, or drawing them straight from After Effects; assembling characters with hierarchies; making realistic deformations with the Puppet tool; automating rigs with expressions; creating realistic head turns; and showing advanced techniques such as using null objects as bones. Finally, the course shows how to perform a basic animation with the character and ensure the rig works correctly. Umfang: 03:53:11.00
Inhalt: Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render. Umfang: 02:06:02.00
Inhalt: Getting animation to look "right" is an exercise in timing. In this course, you'll look at various ways to create smooth motion. Author George Maestri shows how to manage animation curves, animate along a path, understand the mechanics of smooth rotations, smooth with motion blur, and create smoother cycles-introducing tricks that will work in nearly any standard animation package. Umfang: 00:45:19.00
Inhalt: Ganz unabhängig von der benutzten Software oder vom erzeugten Endprodukt liegen allen 3D-Modellierungs- und Rendering-Paketen die gleichen Konzepte zugrunde. In diesem Video-Training präsentiert George Maestri einen breiten Überblick über die Konzepte und Techniken, die für alle Arten von 3D-Artwork gelten: Character-Designs, Produktbilder, Animationen, visuelle Effekte und mehr. Er beginnt mit der Navigation im 3D-Raum und der Manipulation existierender Objekte, betrachtet die Geometrie und die Modellierung und zeigt, wie Sie Farbe und Texturen auf Oberflächen aufbringen. Außerdem behandelt George Maestri die grundlegende Rendering-Theorie und geht auf Funktionen ein, die in den meisten kommerziellen Rendering-Engines zu finden sind. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 01:24:18.00
Inhalt: Conoce los conceptos básicos de la animación de la mano de George Maestri, quien nos hablará no sólo de la teoría de la animación, sino también de las herramientas que podemos encontrar en la gran mayoría de los programas de animación, para poder trabajar con el que deseemos sin ningún problema o pasar de uno a otro en cualquier momento. Umfang: 00:42:57.00
Inhalt: Los fundamentos de la animación de personajes tienen sus raíces en posar el personaje de una manera que se vea veraz, animando pose a pose para imitar el movimiento natural y simulando el diálogo de forma convincente. Comienza aquí a aprender las habilidades que todos los animadores noveles necesitan saber para llevar a la vida sus personajes, independientemente de software o estilo. El autor y animador George Maestri nos enseña primero cómo posicionar el personaje y crear poses realistas que cuentan historias, considerando el equilibrio y el peso. Después, tomaremos esas poses y animaremos entre ellas en lo que se llama animación pose a pose. Luego moveremos a tu personaje en un ciclo de paseo básico, añadiremos expresión a la cara e incorporaremos diálogo. Finalmente, aprenderemos cómo atar todos los fundamentos en una escena completa con animación pose a pose y diálogo. Umfang: 03:32:32.00
Inhalt: La animación facial hace que la vida interior de un personaje cobre brillo. Este curso, centrado en los principios y no en herramientas, explora cómo la anatomía, la expresión y la emoción se entrelazan; y cómo los animadores puede simular emoción en el rostro de casi todos los personajes. George Maestri muestra cómo animar tres escenas de complejidad creciente: un doble chequeo silencioso donde hay una transición de una emoción a otra, un simple diálogo en primer plano y un diálogo de cuerpo completo que da cuenta de la postura y los movimientos secundarios. Umfang: 02:12:15.00
Inhalt: Machen Sie sich mit den Grundlagen der Animation vertraut. Dieses Video-Training richtet sich alle Animatoren, Motion-Grafik-Künstler und VFX-Designer. George Maestri erläutert Ihnen die grundlegenden Konzepte der Animation und bringt die Dinge in Bewegung. Und er zeigt Ihnen die Funktionen, die Sie in fast jedem Animationspaket finden, z.B. Keyframes, Animationspfade, Hierarchien, Drehpunkte und Drehung. Zusätzlich erlernen Sie bewährte Techniken, die Animationen zum Leben erwecken, wie z. B. Stauchen und Strecken, Übertreibung, Inszenierung und die Bedeutung des Timings. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 00:42:24.00
Inhalt: No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines. Umfang: 04:06:27.00
Inhalt: No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines. Umfang: 04:23:33.00
Inhalt: 3D and visualization projects use a wide variety of different file types. So how do you know which file formats to use, and when? In this course 3D animation expert George Maestri walks through the pros and cons of each of the major 2D and 3D formats. George starts off with some 2D formats that are used for bitmaps and textures, and then moves on to 3D formats, detailing what types of files can store what types of data. He also covers how the different file types can work to interchange, save, and transfer data between multiple software packages. If you're looking to add another dimension to your understanding of 2D and 3D file formats, join George in this course. Umfang: 01:07:25
Inhalt: Meet Backburner, a network-rendering manager for Autodesk programs such as Maya, 3ds Max, and Toxik. This course introduces you to the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time. George Maestri will show you how to set your Backburner manager and servers, configure proper network paths, and send jobs to Backburner from Maya. Umfang: 00:24:43.00
Inhalt: Autodesk MatchMover is the perfect camera-tracking companion for Maya, and it now comes bundled with Maya 2010 and later. Staff author George Maestri gives you an introduction to MatchMover's interface and automatic matching capabilities, and then shows how to import MatchMover scenes into Maya, solve for cameras, and do object-based tracking. Umfang: 01:06:10.00
Inhalt: Meet Toxik, a node-based compositor for Maya. This short course with staff author George Maestri covers navigating the Toxik interface, creating simple compositions, correcting color, adding special effects, and creating mattes with garbage masks. Umfang: 00:45:32.00
Inhalt: The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue. Umfang: 03:32:07.00
Inhalt: With a simple user interface that provides numerous options for advanced visualization-and no workflow-impeding clutter-KeyShot is both powerful and easy to use. This 3D renderer features a real-time workflow that helps you see your renderings and animations take shape instantly, which reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, KeyShot can make creating product visuals or sales and marketing imagery a little bit easier. In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot. Umfang: 01:43:30.00
Inhalt: Maya LT is a 3D modeling and animation tool built especially for game makers, offering a powerful set of creative tools and workflows for asset creation at a fraction of Maya's full price. This course covers the basics of Maya LT 2016, while providing a background in 3D modeling, texturing, and rendering. Author George Maestri reviews the Maya LT interface and workflow, and then shows how to model with polygon meshes and build textures to give your 3D surfaces color and character. He'll also demonstrate how to animate objects and export them to popular gaming engines like Unity. Umfang: 03:24:09.00
Inhalt: Microsoft Paint 3D brings 3D design capabilities to every Windows 10 computer. Its collection of prebuilt objects and stickers allows you to quickly bring 3D graphics, mockups, and designs to life. Join instructor and professional 3D artist George Maestri as he explores this new utility. Learn how to draw in 2D and 3D, add color and texture, clip objects from photos with the Magic Select tool, and transform 2D objects into 3D objects. Plus, learn how to download ready-made models from the Remix 3D library, and upload your own contributions. In the final chapter, George provides three real-world projects that showcase exactly what you can do with Paint 3D, including a greeting card, a tiny house model, and a 3D PowerPoint presentation. Umfang: 01:45:34.00
Inhalt: Join George Maestri for an approachable and concise introduction to MotionBuilder, Autodesk's motion-editing offering. This course starts with an overview of the basic MotionBuilder interface and navigation, and then moves on to animating simple objects. Character rigs are up next, with instructions on posing and controlling generic, human, and biped rigs. The course then moves on to more-sophisticated animation with external motion data, and wraps up with some finishing touches-lights and cameras-before you export your scene for further development in programs like Maya and 3ds Max. Umfang: 02:12:33.00
Inhalt: Sketchup Free is a browser-based 3D modeling and visualization tool from Trimble that offers an online-only set of the powerful tools found in Sketchup Pro. In this course, instructor George Maestri walks you through the main features of this 3D design software. He provides a tour of the interface and demonstrates how to create a basic model, including how to use the line tool, shade faces, draw curves and freehand shapes, scale and rotate objects, and create textures. He shows how to work with layers, measuring tools, and materials. George also explains how to organize and manage imported and exported files. Umfang: 02:03:27.00
Inhalt: Are you a 3D artist with abundant ideas and a less-than-abundant budget? SketchUp Free offers a subset of the features found in the powerful SketchUp Pro, but, as the name suggests, it's free. In this course, instructor George Maestri introduces you to what you can do with this browser-based 3D modeling and visualization tool. George walks you through the SketchUp Free interface. He shows you a variety of tools you can use to draw in SketchUp, plus several advanced drawing techniques. George explains how to select, move, scale, and rotate objects, as well as how to manipulate faces and edges to reshape objects. He shows you some techniques to keep your SketchUp scenes organized. In creating 3D scenes, it's important to measure and align objects, and George shows you the tools you need to do this in SketchUp Free. He explains how to create new materials from textures, then concludes by explaining ways to export your work. Umfang: 03:09:38
Inhalt: Entrez dans les fondamentaux de l'animation avec votre formateur George Maestri. Vous aborderez les notions de base pour réaliser des animations en 2D ou en 3D, en passant par les règles primordiales du mouvement. Vous découvrirez ainsi la manière dont les objets se déplacent, les différents logiciels d'animation existants, et enfin quelques concepts généraux. Umfang: 00:40:57.00
Inhalt: Indépendamment du produit final créé, tous les logiciels de modélisation et de rendu 3D se fondent sur les mêmes concepts. Au cours de cette formation, l'expert George Maestri donne une vue d'ensemble de ces concepts ainsi que des techniques relatives à tous les types de visuels 3D : conception de personnages, photos produits, animation, effets visuels, etc. Il commence par la navigation dans l'espace 3D et la manipulation d'objets existants, puis évoque les questions de géométrie et de modélisation. Puis, il vous montre comment colorer et texturer les surfaces. George Maestri conclut avec la théorie du rendu de base, en abordant les fonctionnalités les plus courantes des moteurs de rendu disponibles dans le commerce. Umfang: 01:34:01.00
Inhalt: The Maya Essentials with George Maestri is a staggered introduction to Maya, designed in installments that can be completed within two hours. This first course in the series introduces designers to the Maya environment and shows them how to move objects and keep scenes organized. Discover how to navigate within your projects; configure viewports; select, move, rotate, and scale objects; and create layers and groups. Umfang: 01:35:19.00
Inhalt: This installment of Maya Essentials covers the basics of the polygonal modeling toolkit. Author George Maestri delves into the theory behind popular polygonal modeling techniques, then walks through the basic process of creating objects, modifying them with Soft Select, and working with subdivision surfaces. The course also includes more advanced techniques such as cutting faces and splitting polygons with the Edge and Bevel tools, creating holes and protrusions with Booleans, and deforming an entire object with lattices. An additional chapter is dedicated to edge loops, which can be used to create and organize detail in models. Umfang: 02:17:23.00
Inhalt: NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons. Umfang: 02:18:40.00
Inhalt: Materials define how the surface of 3D objects appear and lend them color, transparency, and texture that allow you to view the characteristics of a surface. This course introduces the basics of creating materials in Maya. Author George Maestri presents the basic material types as well as how to apply and align bitmap textures. He also discusses the concepts behind transparency, specularity, and reflectivity, which impact the appearance and light receptiveness of materials. Umfang: 01:51:26.00
Inhalt: Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves. Umfang: 01:20:49.00
Inhalt: This installment of Maya Essentials covers the basics of rendering and lighting tools in Autodesk Maya. Author George Maestri goes over the standard renderers and lighting types, and then goes into features such as render layers and advanced lighting. In particular, the course shows how to manipulate lights, add depth of field, and create bokeh effects and reflections-giving your scene just the atmosphere and drama you want. Umfang: 01:52:18.00
Inhalt: Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling-for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools. Umfang: 07:45:38.00
Inhalt: Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya's animation tools. Umfang: 07:39:46.00
Inhalt: Autodesk has refined their release strategy for Maya. Instead of updates, subscribers have exclusive access to extensions, which build new tools and workflows on top of Maya's already robust toolset. Extension 1 included a 3D text tool and SVG support. Extension 2 is here and it provides even more great features. In this course, George Maestri reviews Maya 2016 Extension 2, including the new Content Browser, camera tools, modeling enhancements (including the MASH procedural animation system), character rigging tools, Light Editor, and Render Setup window. Watch these videos to see the extension in action, and get tips to incorporate the new toolset into your Maya workflow. Umfang: 01:24:46.00
Inhalt: Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools. Umfang: 08:02:52.00
Inhalt: Instead of updates, Autodesk Maya subscribers have exclusive access to extensions, which provide access to new tools and workflows on top of the already robust Maya toolset. In this course, George Maestri reviews Maya 2017 Extension 3, including the new UV Editor interface and Viewport 2.0 additions. Plus, explore some new modeling tools (including the new Match Transforms tool), additional rendering features, and a few special effects tools. Check out the extension in action, and get tips to incorporate the new toolset into your Maya workflow. Umfang: 00:33:51.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials-adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools. Umfang: 08:10:02.00
Inhalt: Get up to speed on the new features of Maya 2018. This course takes a look at the new interface features, including timeline changes and Dash scripting; additional polygonal primitives; tension deformers for rigging; new Arnold materials; and MASH nodes for motion graphics. Umfang: 01:09:41.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials-adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya. Umfang: 08:10:33.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills-modeling, texturing, rendering, and animation-in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Next it's time to create and apply materials to surfaces-adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools. Umfang: 04:46:09.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills-modeling, texturing, rendering, and animation-in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces-adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools. Umfang: 04:49:15
Inhalt: Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance. In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you'll have the skills and knowledge to take advantage of the best features in each program for your own material creation process. Umfang: 01:50:11
Inhalt: Learn how to use Arnold rendering in Maya to improve your shots of architectural exteriors. Instructor George Maestri walks you through the entire process, from setting up a scene and environment to compositing the final shot in Photoshop. George provides an overview of the scene you are about to render. The course demonstrates how to set up Arnold and how to figure out where you should place your camera. Next, George explains how to add the different types of lighting that you can use in daytime shots. The course steps through how to render a daytime shot, from rendering a hero pass all the way through to your final rendering. Once the images are rendered, you can import them into Photoshop and set up the composite. After you learn about daytime shots, George walks through the process again, for nighttime shots, highlighting where the process is different. Umfang: 01:47:14
Inhalt: Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique. Umfang: 02:54:04.00
Inhalt: Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials. Umfang: 04:37:15.00
Inhalt: Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character's inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools-constraints and clusters-to provide even more fine-grained control over facial movement. Umfang: 02:31:47
Inhalt: Rendering can be the rewarding final step at the end of a long 3D modeling process. Or it can be a frustrating chore. It all comes down to the right settings. Now, with Maya 2016 Extension 2, animators have access to the Render Setup dialog, which provides everything you need to manage multiple renders within a single window. This targeted training course explores Maya's new Render Setup dialog and Light Editor. Install the extensions and get started setting up render layers and creating collections: groups of objects that you want to render on each layer. Author George Maestri helps you adjust the shading, materials, and lighting of objects in your scene and render the final results using this new tool. Umfang: 00:47:18.00
Inhalt: Rendering can be the rewarding final step at the end of a long 3D modeling process. Or, it can be a frustrating chore. It all comes down to the right settings. Individuals working in Maya have access to the Render Setup window, which provides everything animators need to manage multiple renders within a single window. In this targeted course, George Maestri explores the Render Setup window and Light Editor in Maya. George provides an overview of both tools and then demonstrates how to set up render layers and create collections: groups of objects that you want to render on each layer. Plus, he helps you adjust the shading, materials, and lighting of objects in your scene and render the final results using this powerful tool. Umfang: 00:37:32.00
Inhalt: Meet the Time Editor, Maya's new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and manipulated, and edit the animation curves and keys within clips. Then find out how to use the Time Editor for character animation. George Maestri shows how to copy existing animation and motion data and apply it to other characters-a fun and timesaving new technique that's brand new to Maya 2017. Umfang: 00:53:20.00
Inhalt: Even 3D masters sometimes hit a wall with Maya. This series is designed to give you tips, tricks, and techniques to solve the most common issues Maya artists encounter when using the program in a live production environment-and provide a dose of inspiration to kick-start your next creation. George Maestri shows how to use features like Camera Match and the Arnold renderer and create unique models and textures, such as rope and pulley assemblies and squashy/stretchy cartoon eyes. Tune in for a new Maya trick to speed up your modeling, texturing, rendering, animation, or VFX workflow. Umfang: 07:00:57.00
Inhalt: Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you'll add in the last chapter of the course using Adobe Photoshop and Maya's own 3D Paint tool. Umfang: 03:06:20.00
Inhalt: All great homes start with a great concept. Residential designs take inspiration from the client, existing architecture, and the designer's imagination. This course shows how to take those ideas and incorporate them into presentation materials for a single family home. Instructor George Maestri progresses through a series of simple, easy-to-follow steps, using low-cost 2D and 3D software such as SketchUp. He introduces techniques for performing research; sketching your ideas; creating massing studies; blocking out a floor plan with walls, windows, and doors; and adding exterior and interior details. Finally, learn to create simple images, videos, and even a virtual reality walkthrough of your concepts that will help clients understand the results. Umfang: 02:42:33.00
Inhalt: Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life. Umfang: 02:34:41.00
Inhalt: Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya. George Maestri shows how to rig complex objects such as piston engines, cams, rocker arms, gears, and pulleys, and combine them all into a mechanized conveyor belt. These Maya tutorials are perfect for animators who want to rig mechanical interactions, vehicles, and robots-any objects other than organic bipeds and quadrupeds. Umfang: 01:27:50.00
Inhalt: Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations. All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro. Umfang: 02:16:18.00
Inhalt: Learn how to start drawing, designing, and animating your ideas with SketchUp, the 3D modeling toolkit used for everything from architectural rendering to game design. In this course, George Maestri leads viewers through the essentials of SketchUp: navigating around the interface, manipulating objects, drawing in 2D and 3D space, working with materials, and applying textures. He'll even show how to create simple animations and export your artwork in 2D and 3D formats. These tutorials work with both SketchUp Make, the free version of the program, and SketchUp Pro. Umfang: 02:54:45.00
Inhalt: SketchUp Essential Training teaches the basics of SketchUp's easy-to-use 3D drawing, design, and rendering tools. Learn how to navigate 3D space in SketchUp, customize the interface, and start drawing. These SketchUp tutorials are suitable for a wide variety of fields: architectural design, landscaping, engineering, and even video game design. Author George Maestri also discusses how to organize complex drawings with groups and layers, create and apply materials on Windows and Mac computers, render drawings, and create simple animations for presentation. These tutorials work with both SketchUp Make, the free version of the program, and SketchUp Pro. Umfang: 03:11:42.00
Inhalt: SketchUp is a free and easy-to-use 3D drawing, design, and rendering program. SketchUp 2017 offers faster performance, intelligent tools such as smart offsets and inferencing, and more customization options than ever before. Learn the essentials of the latest version of SketchUp in this course. George Maestri covers navigating around the interface, manipulating objects, drawing in 2D and 3D space, working with materials, and applying textures. Plus, learn how to work with reusable components (including third-party objects from the 3D Warehouse) and apply simple styles and animation to make your 3D projects more polished and presentable. Note: The core features of SketchUp Make, the free version of SketchUp covered in this course, and SketchUp Pro, the paid version of the program, are identical. Users of both versions should be able to follow along with the training. Umfang: 03:48:00.00
Inhalt: SketchUp is an easy-to-use 3D modeling application. In this course, get up to speed with SketchUp by gaining a foundational understanding of the drawing, design, and rendering tools offered in the 2018 version of this powerful software. Instructor George Maestri covers navigating the interface, manipulating objects, drawing in 2D and 3D space, leveraging organizational tools, and working with materials and textures on both Windows and Mac computers. Plus, learn how to work with reusable components-including third-party objects from the 3D Warehouse-and apply simple styles and animation to make your 3D projects more polished and presentable. Umfang: 03:58:35.00
Inhalt: In this course, author George Maestri explains how to model and render 3D objects and scenes using SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications. Umfang: 06:26:29.00
Inhalt: SketchUp Pro may offer "3D for everyone," but that doesn't mean it's light on professional tools. Learn how to create more compelling 3D graphics using the advanced features in SketchUp Pro. Author George Maestri introduces solid modeling with the Boolean operations and Trim and Split, adding and manipulating cameras, and creating terrains from contours and from scratch. Then he dives into the new Dynamic Components, SketchUp's most powerful feature, which can add motion and interactivity to a model. Last, he explores two companion apps (LayOut, for creating documents featuring SketchUp models, and Style Builder, for creating custom styles) and reviews the plugins available through the Extension Warehouse. Umfang: 03:01:32.00
Inhalt: Learn how to transform 3D models into presentation-worthy concept drawings by adding Photoshop to your SketchUp workflow. The course shows how to export SketchUp layers for Photoshop, and switch to this powerful image editor to enhance shadows, line quality, color, texture, and depth. Instructor George Maestri also shows how to add water effects and foliage, and finalize the drawing. By the end of the course, you'll have a valuable technique you can use to create concept drawings for architecture or any other CAD work. Umfang: 01:08:40.00
Inhalt: Discover how to use SketchUp more effectively. In this course, George Maestri covers a wide variety of topics and shares tips that can help you use this powerful application to efficiently and quickly create detailed 3D models. Umfang: 07:32:15.00
Inhalt: Looking to deepen your Unity skills in your spare time? If so, then this weekly course is for you. Instructor George Maestri shares practical tips and techniques that can help Unity artists and developers work smarter with this powerful 3D development tool. Discover practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 03:44:19
Inhalt: Interactivity is key to seeing how architecture, engineering, and construction (AEC) designs will perform in the real world. Unity provides a powerful toolset for adding interactivity and making AEC visualizations more dynamic. Join George Maestri in this course to learn how to use Unity scripting, animation, and UI tools to enhance the interactivity of your designs. Review the basics of scripting, including working with variables and functions. Learn to apply scripts directly to objects in your scene and trigger them with a single keystroke. Next, discover how to animate interactions, such as opening doors and drawers, and adjust how animations are triggered with colliders and proximity detection. Finally, George shows how to create a simple user interface for your scene, adding buttons, menus, and sliders that allow the viewer to control object visibility, lighting levels, and more. Umfang: 01:35:10.00
Inhalt: Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results. Umfang: 01:35:37.00
Inhalt: Want to learn more about Unreal Engine, but don't have time for a lengthy, in-depth course? In this weekly series, instructor George Maestri shares expert techniques tailored for artists and developers looking to build their Unreal Engine skills in their spare moments. Each week, George shares tips on everything from geometry to materials to lighting to interactivity. Discover how to create an architectural water effect, use vertex painting to interactively paint multiple materials, import specific terrain into Unreal, and much more. Tune in every Monday for a new tip. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 03:35:35.00
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