Inhalt: Take your first step into the 3D animation pipeline. Animator and educator George Maestri reviews the software and processes involved in bringing 3D characters and scenes to life, including modeling, texturing, rigging, animation, and rendering with lights and cameras. He also explores visual effects and compositing. This course is a simple, concise overview that will help new artists and animators understand the full scope of the creative and technical challenges involved in 3D. Umfang: 00:15:04.00
Inhalt: When it comes to bringing believable 3D characters to life in Autodesk Maya, there's always more to learn. In this weekly series, get practical tips that can help you enhance your 3D animation and rigging workflow, as well as generally work smarter in Maya. Instructor George Maestri covers how to mimic stop-motion techniques using replacement animation, write scripts to speed up your rigging process, and much more. Tune in every Thursday for a new tip. Note: Because this is an ongoing series, viewers will not receive a certificate of completion. Umfang: 04:15:53
Inhalt: Twinmotion is a real-time visualization tool for the AEC and product design world that enables photo-realistic, real-time renders for a variety of platforms. In this course, George Maestri shows the workflow between Twinmotion and 3ds Max for creating architectural visualizations. He starts with the basics of Twinmotion, detailing the interface and setting up preferences, and then shows how to export a project from 3ds Max into Twinmotion. He explains how to add materials and objects, along with details like vegetation. He also covers working with lights, cameras, and weather, before showing how to export the scenes as images, videos, and presentations. Umfang: 01:24:55
Inhalt: Make your projects even more impressive by learning how to create high-quality, photorealistic renders with V-Ray for 3ds Max. In this hands-on, project-based course, instructor George Maestri shows how to best approach lighting, rendering, and compositing exteriors scenes and environments for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime scenes with photometric lighting, auxiliary and interior lights, and environmental lights. Then see how to render a scene and take your render layers into Photoshop to add shadows, reflections, and other finishing touches. By the end of the course, you'll learn everything you need to light exteriors in any scenario-at any time of day. Umfang: 01:35:16.00
Inhalt: Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Instructor George Maestri explains how to generate high-quality renderings of interior scenes and environments-a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You'll learn everything you need to light rooms in any scenario-from sunrise to sunset and around the clock again. Umfang: 01:47:34.00
Inhalt: Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you build custom materials for texturing the exterior of residential buildings with 3ds Max 2019, Substance Designer, V-Ray, and Bitmap2Material (B2M). The training continues George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single family home. Here George explains how to import the SketchUp drawing into 3ds Max and UV map the geometry so you can texture and enhance the design. He shows how to create custom materials-including wood, concrete, metal, and stucco-using V-Ray and Substance Designer. He also shows how to use the standalone and 3ds Max node-based versions of B2M to convert existing bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model. Umfang: 02:27:45.00
Inhalt: Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single-family home. Here, George explains how to furnish the interior of the home and create the materials needed to render the design. He shows how to create custom metal, wood, and fabric textures; tile patterns; add color and relief; and convert bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model. Umfang: 02:09:45.00
Inhalt: Every building tells a story. Adding a little motion helps it come to life. This course shows how to use cinematic camera techniques in 3ds Max to showcase your architectural projects. George Maestri demonstrates how to set up compelling camera angles and movement that will show 3D architectural renderings in their best light. Learn how to create, place, aim, and move cameras; animate cameras along a path; fine-tune motion; and export images and animatics that tell a compelling story about your design. Umfang: 01:42:33.00
Inhalt: Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion-animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch. Umfang: 05:56:19.00
Inhalt: 3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions. Umfang: 03:45:32.00
Inhalt: By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model's structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn't have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max. Umfang: 01:34:40
Inhalt: Conseguir que un personaje camine es una cosa; agregarle carácter a su caminado es otra muy distinta. Pero no es imposible, y tampoco está vinculado específicamente a un software en particular. De hecho, las técnicas de locomoción de este curso se aplican a cualquier estilo de animación: 2D o 3D, y digital o dibujado a mano. El único elemento que hay que poner y aprender a desarrollar es la personalidad. En este curso, George Maestri muestra cómo hacer que un personaje camine, corra y salte, y, finalmente, con estilo y sutilmente, se mueva a lo largo de la historia. Umfang: 02:38:50.00
Inhalt: Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action. Umfang: 02:17:01.00
Inhalt: Dig into the roots of animation in this course for animators, motion graphics artists, and visual effects designers of all levels. Author George Maestri reviews the basic concepts of animation and what makes things move-and the features you'll find in almost every animation package, including X, Y, and Z planes, keyframes, animation paths, hierarchies, pivots, and rotation. Plus, learn time-tested techniques that bring your animations to life, such as easing, squash and stretch, exaggeration, staging, and the importance of timing. Umfang: 00:42:28.00
Inhalt: The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that's available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated from older projects. He shows how to create materials for ART, exploring the basics of the Physical Material, which is the recommended material for the ART renderer. George also covers working with lights, creating depth of field, and configuring motion blur in ART. Umfang: 01:21:39.00
Inhalt: This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs. Umfang: 09:09:45.00
Inhalt: The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered. Umfang: 01:28:40.00
Inhalt: Ready to shift your modeling skills into high gear? In this course, author George Maestri shows how to build an Aston Marton DB5, James Bond's iconic set of wheels in Goldfinger, entirely from scratch in the free 3D modeling application Blender. Beginning by sourcing and importing reference imagery, George models the front end, explaining how to get the fenders just right, before completing the basic structure by sculpting the back of the car and the roof. Then learn all about tires: modeling wheels, creating tread patterns, adding spoked rims, and placing the final tires on the car. Along the way, see how to add details like the grille, headlights, windshield, and bumpers, all while smoothing out the model and setting up optimal lighting that shows off your work. Once your model is finished, find out from George how to generate a polished final render. Umfang: 04:07:22.00
Inhalt: In a competitive 3D marketplace, certification can be a real boost to your career. 3ds Max certification proves you know the program inside and out, and it's a signal to employers and clients that you are a trustworthy professional. If you have the recommended 400 hours of hands-on experience, you can study to become a 3ds Max Certified Professional with this prep course from George Maestri. George reviews specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging. Brush up on topics such as setting up scenes and viewports, transforming objects, modeling polygonal objects, adding cameras and lights, rendering scenes, and configuring particle systems, as well as path animation and character rigging in 3ds Max. This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam. Umfang: 04:26:20.00
Inhalt: Facial animation makes your character's inner life shine through. This course-focused on the principles, not the tools, of animation-explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character. George Maestri shows you how to animate three shots, of increasing complexity: a silent "double take" that transitions from one emotion to the next, a simple close-up dialogue shot, and a full-body dialogue shot that accounts for posture and secondary motion. Umfang: 02:15:25.00
Inhalt: Lernen Sie, wie Sie Ihre Figuren zum Leben erwecken - ungeachtet des Stils oder der verwendeten Software. George Maestri zeigt Ihnen zu Beginn, wie Sie Ihr Model in Position bringen und realistische, aussagekräftige Posen erstellen und dabei auf Balance und Gewichtsverteilung achten. Danach animieren Sie die Zwischenräume zwischen den einzelnen Posen, die sogenannte Pose-to-Pose-Animation. Sie bringen Ihre Figur dazu, sich gehend fortzubewegen, Sie animieren einen Gesichtsausdruck und binden Sprache ein. Schließlich lernen Sie, wie Sie alle Grundlagen in einer Szene zusammenfassen - mit Pose-to-Pose-Animation und Sprache. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 03:01:10.00
Inhalt: Figuren gehen zu lassen, ist die eine Sache. Ihrem Gang einen gewissen Charakter zu verleihen, eine ganz andere. Es ist nicht unmöglich und hängt auch nicht von der Software ab. Die Bewegungstechniken in diesem Training lassen sich auf jeden Animationsstil anwenden: 2D oder 3D, handgezeichnet oder digital. Sie müssen lediglich eine Persönlichkeit mitbringen. George Maestri zeigt, wie Sie Ihre Figur mit Stil gehen, rennen und hüpfen lassen und damit die Story vorantreiben. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 02:20:37.00
Inhalt: Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along. Umfang: 02:41:31.00
Inhalt: Learn to create and animate highly controllable characters using After Effects. In this course, author George Maestri covers every step on the way, from designing the characters in Photoshop or Illustrator, or drawing them straight from After Effects; assembling characters with hierarchies; making realistic deformations with the Puppet tool; automating rigs with expressions; creating realistic head turns; and showing advanced techniques such as using null objects as bones. Finally, the course shows how to perform a basic animation with the character and ensure the rig works correctly. Umfang: 03:53:11.00
Inhalt: Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render. Umfang: 02:06:02.00
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