Inhalt: Getting animation to look "right" is an exercise in timing. In this course, you'll look at various ways to create smooth motion. Author George Maestri shows how to manage animation curves, animate along a path, understand the mechanics of smooth rotations, smooth with motion blur, and create smoother cycles-introducing tricks that will work in nearly any standard animation package. Umfang: 00:45:19.00
Inhalt: Ganz unabhängig von der benutzten Software oder vom erzeugten Endprodukt liegen allen 3D-Modellierungs- und Rendering-Paketen die gleichen Konzepte zugrunde. In diesem Video-Training präsentiert George Maestri einen breiten Überblick über die Konzepte und Techniken, die für alle Arten von 3D-Artwork gelten: Character-Designs, Produktbilder, Animationen, visuelle Effekte und mehr. Er beginnt mit der Navigation im 3D-Raum und der Manipulation existierender Objekte, betrachtet die Geometrie und die Modellierung und zeigt, wie Sie Farbe und Texturen auf Oberflächen aufbringen. Außerdem behandelt George Maestri die grundlegende Rendering-Theorie und geht auf Funktionen ein, die in den meisten kommerziellen Rendering-Engines zu finden sind. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 01:24:18.00
Inhalt: Conoce los conceptos básicos de la animación de la mano de George Maestri, quien nos hablará no sólo de la teoría de la animación, sino también de las herramientas que podemos encontrar en la gran mayoría de los programas de animación, para poder trabajar con el que deseemos sin ningún problema o pasar de uno a otro en cualquier momento. Umfang: 00:42:57.00
Inhalt: Los fundamentos de la animación de personajes tienen sus raíces en posar el personaje de una manera que se vea veraz, animando pose a pose para imitar el movimiento natural y simulando el diálogo de forma convincente. Comienza aquí a aprender las habilidades que todos los animadores noveles necesitan saber para llevar a la vida sus personajes, independientemente de software o estilo. El autor y animador George Maestri nos enseña primero cómo posicionar el personaje y crear poses realistas que cuentan historias, considerando el equilibrio y el peso. Después, tomaremos esas poses y animaremos entre ellas en lo que se llama animación pose a pose. Luego moveremos a tu personaje en un ciclo de paseo básico, añadiremos expresión a la cara e incorporaremos diálogo. Finalmente, aprenderemos cómo atar todos los fundamentos en una escena completa con animación pose a pose y diálogo. Umfang: 03:32:32.00
Inhalt: La animación facial hace que la vida interior de un personaje cobre brillo. Este curso, centrado en los principios y no en herramientas, explora cómo la anatomía, la expresión y la emoción se entrelazan; y cómo los animadores puede simular emoción en el rostro de casi todos los personajes. George Maestri muestra cómo animar tres escenas de complejidad creciente: un doble chequeo silencioso donde hay una transición de una emoción a otra, un simple diálogo en primer plano y un diálogo de cuerpo completo que da cuenta de la postura y los movimientos secundarios. Umfang: 02:12:15.00
Inhalt: Machen Sie sich mit den Grundlagen der Animation vertraut. Dieses Video-Training richtet sich alle Animatoren, Motion-Grafik-Künstler und VFX-Designer. George Maestri erläutert Ihnen die grundlegenden Konzepte der Animation und bringt die Dinge in Bewegung. Und er zeigt Ihnen die Funktionen, die Sie in fast jedem Animationspaket finden, z.B. Keyframes, Animationspfade, Hierarchien, Drehpunkte und Drehung. Zusätzlich erlernen Sie bewährte Techniken, die Animationen zum Leben erwecken, wie z. B. Stauchen und Strecken, Übertreibung, Inszenierung und die Bedeutung des Timings. (Übersetzung des Kurses aus dem Englischen: Claudia Koch) Umfang: 00:42:24.00
Inhalt: No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines. Umfang: 04:06:27.00
Inhalt: No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines. Umfang: 04:23:33.00
Inhalt: 3D and visualization projects use a wide variety of different file types. So how do you know which file formats to use, and when? In this course 3D animation expert George Maestri walks through the pros and cons of each of the major 2D and 3D formats. George starts off with some 2D formats that are used for bitmaps and textures, and then moves on to 3D formats, detailing what types of files can store what types of data. He also covers how the different file types can work to interchange, save, and transfer data between multiple software packages. If you're looking to add another dimension to your understanding of 2D and 3D file formats, join George in this course. Umfang: 01:07:25
Inhalt: Meet Backburner, a network-rendering manager for Autodesk programs such as Maya, 3ds Max, and Toxik. This course introduces you to the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time. George Maestri will show you how to set your Backburner manager and servers, configure proper network paths, and send jobs to Backburner from Maya. Umfang: 00:24:43.00
Inhalt: Autodesk MatchMover is the perfect camera-tracking companion for Maya, and it now comes bundled with Maya 2010 and later. Staff author George Maestri gives you an introduction to MatchMover's interface and automatic matching capabilities, and then shows how to import MatchMover scenes into Maya, solve for cameras, and do object-based tracking. Umfang: 01:06:10.00
Inhalt: Meet Toxik, a node-based compositor for Maya. This short course with staff author George Maestri covers navigating the Toxik interface, creating simple compositions, correcting color, adding special effects, and creating mattes with garbage masks. Umfang: 00:45:32.00
Inhalt: The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you'll take those poses and animate between them in what's called pose-to-pose animation. Then you'll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you'll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue. Umfang: 03:32:07.00
Inhalt: With a simple user interface that provides numerous options for advanced visualization-and no workflow-impeding clutter-KeyShot is both powerful and easy to use. This 3D renderer features a real-time workflow that helps you see your renderings and animations take shape instantly, which reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, KeyShot can make creating product visuals or sales and marketing imagery a little bit easier. In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot. Umfang: 01:43:30.00
Inhalt: Maya LT is a 3D modeling and animation tool built especially for game makers, offering a powerful set of creative tools and workflows for asset creation at a fraction of Maya's full price. This course covers the basics of Maya LT 2016, while providing a background in 3D modeling, texturing, and rendering. Author George Maestri reviews the Maya LT interface and workflow, and then shows how to model with polygon meshes and build textures to give your 3D surfaces color and character. He'll also demonstrate how to animate objects and export them to popular gaming engines like Unity. Umfang: 03:24:09.00
Inhalt: Microsoft Paint 3D brings 3D design capabilities to every Windows 10 computer. Its collection of prebuilt objects and stickers allows you to quickly bring 3D graphics, mockups, and designs to life. Join instructor and professional 3D artist George Maestri as he explores this new utility. Learn how to draw in 2D and 3D, add color and texture, clip objects from photos with the Magic Select tool, and transform 2D objects into 3D objects. Plus, learn how to download ready-made models from the Remix 3D library, and upload your own contributions. In the final chapter, George provides three real-world projects that showcase exactly what you can do with Paint 3D, including a greeting card, a tiny house model, and a 3D PowerPoint presentation. Umfang: 01:45:34.00
Inhalt: Join George Maestri for an approachable and concise introduction to MotionBuilder, Autodesk's motion-editing offering. This course starts with an overview of the basic MotionBuilder interface and navigation, and then moves on to animating simple objects. Character rigs are up next, with instructions on posing and controlling generic, human, and biped rigs. The course then moves on to more-sophisticated animation with external motion data, and wraps up with some finishing touches-lights and cameras-before you export your scene for further development in programs like Maya and 3ds Max. Umfang: 02:12:33.00
Inhalt: Sketchup Free is a browser-based 3D modeling and visualization tool from Trimble that offers an online-only set of the powerful tools found in Sketchup Pro. In this course, instructor George Maestri walks you through the main features of this 3D design software. He provides a tour of the interface and demonstrates how to create a basic model, including how to use the line tool, shade faces, draw curves and freehand shapes, scale and rotate objects, and create textures. He shows how to work with layers, measuring tools, and materials. George also explains how to organize and manage imported and exported files. Umfang: 02:03:27.00
Inhalt: Are you a 3D artist with abundant ideas and a less-than-abundant budget? SketchUp Free offers a subset of the features found in the powerful SketchUp Pro, but, as the name suggests, it's free. In this course, instructor George Maestri introduces you to what you can do with this browser-based 3D modeling and visualization tool. George walks you through the SketchUp Free interface. He shows you a variety of tools you can use to draw in SketchUp, plus several advanced drawing techniques. George explains how to select, move, scale, and rotate objects, as well as how to manipulate faces and edges to reshape objects. He shows you some techniques to keep your SketchUp scenes organized. In creating 3D scenes, it's important to measure and align objects, and George shows you the tools you need to do this in SketchUp Free. He explains how to create new materials from textures, then concludes by explaining ways to export your work. Umfang: 03:09:38
Inhalt: Entrez dans les fondamentaux de l'animation avec votre formateur George Maestri. Vous aborderez les notions de base pour réaliser des animations en 2D ou en 3D, en passant par les règles primordiales du mouvement. Vous découvrirez ainsi la manière dont les objets se déplacent, les différents logiciels d'animation existants, et enfin quelques concepts généraux. Umfang: 00:40:57.00
Inhalt: Indépendamment du produit final créé, tous les logiciels de modélisation et de rendu 3D se fondent sur les mêmes concepts. Au cours de cette formation, l'expert George Maestri donne une vue d'ensemble de ces concepts ainsi que des techniques relatives à tous les types de visuels 3D : conception de personnages, photos produits, animation, effets visuels, etc. Il commence par la navigation dans l'espace 3D et la manipulation d'objets existants, puis évoque les questions de géométrie et de modélisation. Puis, il vous montre comment colorer et texturer les surfaces. George Maestri conclut avec la théorie du rendu de base, en abordant les fonctionnalités les plus courantes des moteurs de rendu disponibles dans le commerce. Umfang: 01:34:01.00
Inhalt: The Maya Essentials with George Maestri is a staggered introduction to Maya, designed in installments that can be completed within two hours. This first course in the series introduces designers to the Maya environment and shows them how to move objects and keep scenes organized. Discover how to navigate within your projects; configure viewports; select, move, rotate, and scale objects; and create layers and groups. Umfang: 01:35:19.00
Inhalt: This installment of Maya Essentials covers the basics of the polygonal modeling toolkit. Author George Maestri delves into the theory behind popular polygonal modeling techniques, then walks through the basic process of creating objects, modifying them with Soft Select, and working with subdivision surfaces. The course also includes more advanced techniques such as cutting faces and splitting polygons with the Edge and Bevel tools, creating holes and protrusions with Booleans, and deforming an entire object with lattices. An additional chapter is dedicated to edge loops, which can be used to create and organize detail in models. Umfang: 02:17:23.00
Inhalt: NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons. Umfang: 02:18:40.00
Inhalt: Materials define how the surface of 3D objects appear and lend them color, transparency, and texture that allow you to view the characteristics of a surface. This course introduces the basics of creating materials in Maya. Author George Maestri presents the basic material types as well as how to apply and align bitmap textures. He also discusses the concepts behind transparency, specularity, and reflectivity, which impact the appearance and light receptiveness of materials. Umfang: 01:51:26.00
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