Inhalt: Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves. Umfang: 01:20:49.00
Inhalt: This installment of Maya Essentials covers the basics of rendering and lighting tools in Autodesk Maya. Author George Maestri goes over the standard renderers and lighting types, and then goes into features such as render layers and advanced lighting. In particular, the course shows how to manipulate lights, add depth of field, and create bokeh effects and reflections-giving your scene just the atmosphere and drama you want. Umfang: 01:52:18.00
Inhalt: Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling-for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools. Umfang: 07:45:38.00
Inhalt: Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya's animation tools. Umfang: 07:39:46.00
Inhalt: Autodesk has refined their release strategy for Maya. Instead of updates, subscribers have exclusive access to extensions, which build new tools and workflows on top of Maya's already robust toolset. Extension 1 included a 3D text tool and SVG support. Extension 2 is here and it provides even more great features. In this course, George Maestri reviews Maya 2016 Extension 2, including the new Content Browser, camera tools, modeling enhancements (including the MASH procedural animation system), character rigging tools, Light Editor, and Render Setup window. Watch these videos to see the extension in action, and get tips to incorporate the new toolset into your Maya workflow. Umfang: 01:24:46.00
Inhalt: Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools. Umfang: 08:02:52.00
Inhalt: Instead of updates, Autodesk Maya subscribers have exclusive access to extensions, which provide access to new tools and workflows on top of the already robust Maya toolset. In this course, George Maestri reviews Maya 2017 Extension 3, including the new UV Editor interface and Viewport 2.0 additions. Plus, explore some new modeling tools (including the new Match Transforms tool), additional rendering features, and a few special effects tools. Check out the extension in action, and get tips to incorporate the new toolset into your Maya workflow. Umfang: 00:33:51.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials-adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools. Umfang: 08:10:02.00
Inhalt: Get up to speed on the new features of Maya 2018. This course takes a look at the new interface features, including timeline changes and Dash scripting; additional polygonal primitives; tension deformers for rigging; new Arnold materials; and MASH nodes for motion graphics. Umfang: 01:09:41.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials-adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya. Umfang: 08:10:33.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills-modeling, texturing, rendering, and animation-in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Next it's time to create and apply materials to surfaces-adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools. Umfang: 04:46:09.00
Inhalt: Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills-modeling, texturing, rendering, and animation-in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces-adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools. Umfang: 04:49:15
Inhalt: Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance. In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you'll have the skills and knowledge to take advantage of the best features in each program for your own material creation process. Umfang: 01:50:11
Inhalt: Learn how to use Arnold rendering in Maya to improve your shots of architectural exteriors. Instructor George Maestri walks you through the entire process, from setting up a scene and environment to compositing the final shot in Photoshop. George provides an overview of the scene you are about to render. The course demonstrates how to set up Arnold and how to figure out where you should place your camera. Next, George explains how to add the different types of lighting that you can use in daytime shots. The course steps through how to render a daytime shot, from rendering a hero pass all the way through to your final rendering. Once the images are rendered, you can import them into Photoshop and set up the composite. After you learn about daytime shots, George walks through the process again, for nighttime shots, highlighting where the process is different. Umfang: 01:47:14
Inhalt: Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique. Umfang: 02:54:04.00
Inhalt: Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials. Umfang: 04:37:15.00
Inhalt: Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character's inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools-constraints and clusters-to provide even more fine-grained control over facial movement. Umfang: 02:31:47
Inhalt: Rendering can be the rewarding final step at the end of a long 3D modeling process. Or it can be a frustrating chore. It all comes down to the right settings. Now, with Maya 2016 Extension 2, animators have access to the Render Setup dialog, which provides everything you need to manage multiple renders within a single window. This targeted training course explores Maya's new Render Setup dialog and Light Editor. Install the extensions and get started setting up render layers and creating collections: groups of objects that you want to render on each layer. Author George Maestri helps you adjust the shading, materials, and lighting of objects in your scene and render the final results using this new tool. Umfang: 00:47:18.00
Inhalt: Rendering can be the rewarding final step at the end of a long 3D modeling process. Or, it can be a frustrating chore. It all comes down to the right settings. Individuals working in Maya have access to the Render Setup window, which provides everything animators need to manage multiple renders within a single window. In this targeted course, George Maestri explores the Render Setup window and Light Editor in Maya. George provides an overview of both tools and then demonstrates how to set up render layers and create collections: groups of objects that you want to render on each layer. Plus, he helps you adjust the shading, materials, and lighting of objects in your scene and render the final results using this powerful tool. Umfang: 00:37:32.00
Inhalt: Meet the Time Editor, Maya's new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and manipulated, and edit the animation curves and keys within clips. Then find out how to use the Time Editor for character animation. George Maestri shows how to copy existing animation and motion data and apply it to other characters-a fun and timesaving new technique that's brand new to Maya 2017. Umfang: 00:53:20.00
Inhalt: Even 3D masters sometimes hit a wall with Maya. This series is designed to give you tips, tricks, and techniques to solve the most common issues Maya artists encounter when using the program in a live production environment-and provide a dose of inspiration to kick-start your next creation. George Maestri shows how to use features like Camera Match and the Arnold renderer and create unique models and textures, such as rope and pulley assemblies and squashy/stretchy cartoon eyes. Tune in for a new Maya trick to speed up your modeling, texturing, rendering, animation, or VFX workflow. Umfang: 07:00:57.00
Inhalt: Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you'll add in the last chapter of the course using Adobe Photoshop and Maya's own 3D Paint tool. Umfang: 03:06:20.00
Inhalt: All great homes start with a great concept. Residential designs take inspiration from the client, existing architecture, and the designer's imagination. This course shows how to take those ideas and incorporate them into presentation materials for a single family home. Instructor George Maestri progresses through a series of simple, easy-to-follow steps, using low-cost 2D and 3D software such as SketchUp. He introduces techniques for performing research; sketching your ideas; creating massing studies; blocking out a floor plan with walls, windows, and doors; and adding exterior and interior details. Finally, learn to create simple images, videos, and even a virtual reality walkthrough of your concepts that will help clients understand the results. Umfang: 02:42:33.00
Inhalt: Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life. Umfang: 02:34:41.00
Inhalt: Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya. George Maestri shows how to rig complex objects such as piston engines, cams, rocker arms, gears, and pulleys, and combine them all into a mechanized conveyor belt. These Maya tutorials are perfect for animators who want to rig mechanical interactions, vehicles, and robots-any objects other than organic bipeds and quadrupeds. Umfang: 01:27:50.00
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