Inhalt: The COBIT framework offers a tailored approach to creating a governance and management framework for enterprise information and technology systems. It helps balance value and compliance-aligning the business and IT so that everyone is working towards the same goals. Learn the basics of COBIT and what it can do for your organization, as well as some tips for achieving COBIT certification, in this course with IT consultant and trainer Mark Thomas. Mark covers the principles, concepts, and key components of the latest version of the framework, COBIT 2019, and provides practical advice on how to adopt and adapt COBIT to your unique organization. Using this guide, you will be able to understand the features and benefits of the framework and begin the process of adoption, from designing a tailored governance system to measuring its performance. Along the way, you can explore the various training and certification paths in the COBIT portfolio. Umfang: 01:32:00
Inhalt: Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, instructor Alan Thorn gets you acquainted with the game engine's animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate: Game Developer exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games. Umfang: 02:00:57
Inhalt: Unity-the powerful interactive development tool for mobile and desktop games-boasts tools and features that allow you to build striking virtual worlds. In this course, Alan Thorn helps you enhance your Unity skill set by covering topics that can help you get up to speed with level design. Alan walks through the process of assembling a 3D environment with modular asset pieces, and explains how to create a Unity project and import and configure assets. He also discusses how to complete environment lighting, import Unity scripts, create timed behaviors, build an intelligent enemy character, and more. The concepts covered in this course can help to prepare you for the Unity Certified Developer exam. Umfang: 02:05:53.00
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games, architectural visualizations, or films. This course helps you study for the sections of the Unity Certified Associate: Game Developer exam that deal with scripting and publishing. Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to create convincing patrol, chase, and attack states for an enemy character. Umfang: 02:21:08
Inhalt: Our world is filled with cool products, designed by talented and skilled creatives. Unity is a real-time rendering tool that is ideal for showcasing great product designs and ideas. In this course, designer Alan Thorn demonstrates step by step how to use Unity to comprehensively previsualize a retro-style coffee maker in an interactive way. Alan shows how to build the coffee maker from start to finish in Unity, and test out different features like pushable buttons, levers, moveable mugs, and other engaging product characteristics that can be previewed effectively in real time. He also demonstrates how to create camera sequences and work with responsive and adaptive user interfaces. This course is ideal for digital creatives and product designers seeking to showcase their ideas with depth and energy. By the end of this course, you'll be able to create real-time visualizations for your own products using the Unity engine. Umfang: 03:49:44
Inhalt: Got a great idea for a 2D game? In this course, explore the fundamentals of user interfaces, animation, and level design in Unity as you learn how to create a 2D game of your own. The concepts covered in this course can also help you prepare to tackle the sections of the Unity Certified Associate exam that focus on user interfaces and 2D gaming. Instructor Alan Thorn covers the basics of creating a user interface, explaining how to make labels and buttons that allow users to interact with your scenes. He also goes into the fundamentals of creating sprite animations, configuring your 2D world, and working with 2D tiles. Umfang: 01:43:40.00
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games, architectural visualizations, or films. This course helps you study for the scripting and publishing portion of the Unity Certified Associate exam. Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to use physics to make objects that behave realistically within game worlds. Umfang: 02:03:36.00
Inhalt: Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, instructor Alan Thorn gets you acquainted with the game engine's animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games. Umfang: 01:47:33.00
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate: Game Developer exam. Instructor Alan Thorn discusses the basics of creating materials, exploring the main render pipelines in Unity 2020, as well as how to work with both URP and HDRP materials. He also helps you get started with lighting, exploring standard and area lights. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field, and color correction. Umfang: 02:40:43
Inhalt: Unity isn't just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the second course of the series, instructor Alan Thorn covers animation and coding-the elements that bring the visualization to life. Learn how to set up the object hierarchy, create playback controls for the blood flow, add morph animations to simulate the heartbeats, and create interactive isolations with C# code. Plus, find out how to insert UI text such as messages and pop-ups to annotate the visualization and assist with learning. Umfang: 01:26:32.00
Inhalt: Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects. By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines. Umfang: 04:37:03.00
Inhalt: Unity isn't just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the first course of the series, instructor Alan Thorn shows how to plan and design this interactive 3D project, covering aspects such as asset management, scene and level design, lighting, user experience, and post processing. Learn how to use the Unity universal render pipeline, import and configure mesh assets, and use Cinemachine and scripts behaviors to add meaningful interactivity. Umfang: 01:22:43.00
Inhalt: Unity isn't just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features-a camera control system created with C# and Cinemachine-and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly controls, make any necessary adaptations for mobile, and create and test the Android build file. These final steps help you achieve a beautiful and functional visualization to share with your students. Umfang: 01:06:59.00
Inhalt: Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job-making games, architectural visualizations, or films. This course helps you study for questions from the audio and particle systems sections of the Unity Certified Associate exam. Instructor Alan Thorn explains how to import audio and trigger playback of 2D and 3D sounds. He also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, Alan reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. He teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the UCA exam, and will help you enhance the believability and quality of your Unity projects. Find out more about Unity Certified Associate exam at https://certification.unity.com/products/certified-associate. Umfang: 01:55:19.00
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Instructor Alan Thorn covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you'll face on the exam. Find out more about the certification program at < https://certification.unity.com. Umfang: 02:02:38.00
Inhalt: With the power of Unity at your fingertips, you can create all manner of interactive and immersive worlds. And if your dream is to do so professionally, then becoming Unity certified may be the right move. With this credential, you can show potential employers that you have the skills they're looking for, as well as enhance the quality of your Unity projects. This course was designed to help you prepare for the sections of the Unity Certified Associate: Game Developer exam that deal with game design, collaborating on projects, industry awareness, and developing for mobile devices. Instructor Alan Thorn shares tips and tricks for creating high-quality game design documents, including helpful online tools you can incorporate into your workflow. Alan also covers how to use Unity Collaborate to synchronize your Unity projects across computers and members, prepare yourself to enter the games or interactive entertainment industry, and develop games for mobile devices like Android and iOS. Find out more about the Unity Certified Associate: Game Developer exam at https://unity.com/products/unity-certifications/associate-game-developer Umfang: 01:35:49
Inhalt: Got a great idea for a 2D game? In this course, explore the fundamentals of user interfaces, animation, and level design in Unity as you learn how to create a 2D game of your own. The concepts covered in this course can also help you prepare to tackle the sections of the Unity Certified Associate: Game Developer exam that focus on user interfaces and 2D gaming. Instructor Alan Thorn covers the basics of creating a user interface, explaining how to make labels and buttons that allow users to interact with your scenes. He also goes into the fundamentals of creating sprite animations, configuring your 2D world, and working with 2D tiles. Umfang: 01:38:01
Inhalt: Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job-making games, architectural visualizations, or films. This course helps you study for questions from the sections of the Unity Certified Associate: Game Developer exam that deal with audio and particle systems. Instructor Alan Thorn explains how to import audio and trigger playback of 2D and 3D sounds. He also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, Alan reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. He teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the exam, and will help you enhance the believability and quality of your Unity projects. Find out more about the Unity Certified Associate: Game Developer exam at https://unity.com/products/unity-certifications/associate-game-developer. Umfang: 01:58:42
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate exam. Instructor Alan Thorn discusses creating basic materials, as well as physically based rendering (PBR) materials for simulating real-world objects like metal and wood. He also helps you get started with lighting, exploring direct and indirect illumination, point and spot lights, and dynamic lighting for more believable scenes. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field and grain, and color grading. Umfang: 01:56:21.00
Inhalt: Do you want viewers of your architectural visualizations to be more than passive observers? In this course, discover how to enhance your visualizations by adding interactive elements in Unity. Instructor Alan Thorn provides a step-by-step workflow for configuring your architectural visualization scene and then adding a variety of interactive elements. Discover how to add doors users can open, teleportation points to expedite user travel, animated messages and notifications, camera controls, and more. Upon wrapping up this course, you'll be able to offer your viewers a glimpse of different scenarios and settings within the world you've created. Umfang: 03:00:28
Inhalt: Unity isn't just for video games. Its rich 3D feature set makes it a great tool for creating architectural visualizations. This course explores an easy-to-follow, step-by-step workflow for building professional visualizations for interior environments like offices, hotels, homes, and more. Instructor Alan Thorn explains how to set up your project, import existing models and other assets, and build scenes from prefabs and reusable blocks. He shows how to customize the scene with furniture and props, backgrounds, cameras, and post-process effects and configure collision data for physical interactions. Next, learn how to build and assign materials and add realistic environmental lighting-the details that bring your scenes to life. Finally, learn how to add camera animation and enable first-person explorations of your visualizations. By the end of the course, you'll have the skills to build, refine, and render compelling visualizations of any architectural interior. Umfang: 02:48:27
Inhalt: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Instructor Alan Thorn covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you'll face on the exam. Find out more about the certification program at < https://certification.unity.com. Umfang: 02:56:55
Inhalt: Photographing kids can be tricky. Some kids love the camera, but many freeze up as soon as you point one at them. To take great portraits, it helps to meet the kids on their turf and on their terms. That means photographing them in environments where they get to be kids. In this course, we join photographer Erika Thornes in a sun-dappled park for a look at the techniques she employs to shoot her beautiful, natural-light portraits. Watch as Erika engages with a little girl and adjusts her shooting approach based on what the child is doing. Erika also demonstrates tricks for dealing with high-energy kids. The course concludes with a review of the day's shoot and some post-processing tips. Umfang: 00:40:50.00
Inhalt: Your catalog of digital photos may contain tens of thousands of images, scattered across multiple devices. But they're not just files; they're family memories. So what are you doing to preserve your photos, particularly your very best shots? Backup is important, but it's not enough. Using keywords and other organizational features is also important-but also not enough. A complete, long-term photo archiving strategy involves multiple techniques: identifying those shots you want to preserve for generations, and then taking the steps necessary to make that happen. In this course, photographer and family historian Erika Thornes outlines a roadmap for storing, sharing, and archiving your family's story through pictures. From culling and keywording, to backing up and producing archival prints and photo books, Erika details the steps that will make your collection of digital images accessible now and in the future. Umfang: 00:52:47.00
Inhalt: Sometimes shapes tell better stories than shadows. A silhouette of a person or object can be a powerfully expressive, graphical representation of a person or scene. Besides, silhouettes can be fun to shoot. In this course, photographer Erika Thornes demonstrates shooting techniques for several kinds of silhouette scenarios, from people to trees and more. She explores the lighting conditions that work best for silhouettes, and shoots several examples. The course concludes with an exploration of post-processing techniques that accentuate shapes and bring out lighting. Umfang: 01:42:50.00
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