Inhalt: Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4. Umfang: 02:17:35.00
Inhalt: Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max's built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps you learn the tools and techniques to model a high-poly mesh-in this case, an old deep sea diving helmet and shoulder guard-as quickly and efficiently as possible. The assets you produce as a result of this course can be used in games, product visualizations, and more. Join Joel Bradley as he shows how to set up your environment for maximum efficiency and use a variety of techniques to execute the final design, including spline modeling, welding, component modeling, extruding from primitive objects, cutting, and box modeling. Plus, learn how to use the power and flexibility of the modifier stack to refine your hard surface models. Umfang: 02:38:34.00
Inhalt: Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly show clients what you've been working on-or show off key areas of a project that might otherwise go unnoticed-cinematics are a critical component of any architectural presentation. Unreal has a powerful toolset for creating cinematics that can help artists take their architectural visualization projects to the next level. In this course, learn how to leverage this toolset to create, enhance, and render out cinematics in Unreal. Learn how to work with the Sequencer Editor, create sweeping camera moves, add fades and cuts, and more. Umfang: 00:46:07.00
Inhalt: UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map. Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly. Umfang: 02:31:37.00
Inhalt: Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process-using 3ds Max-of modeling a low-poly asset for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into the building and creation process, which includes shaping and using guide objects. Once the forms are established, Joel demonstrates how to detail, refine, and unwrap the finished model. He concludes the course by showing how to export the model and bake normal maps to get it ready for texturing. Umfang: 03:37:05.00
Inhalt: The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth. This course was created and produced by Joel Bradley. We are honored to host this content in our library. Umfang: 03:20:43.00
Inhalt: Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will make a 3D object in Substance Painter look real. Joel explains how to organize folders and base layers, bake mesh maps, use color ID masks, and more. He covers how to use existing materials to save time, as well as how to augment smart materials and blend materials together. Joel goes into techniques you can use to create the details you need to achieve photorealism. He concludes by showing you how to add subtle details with hand painting and how to export your material so you can put it to use. Umfang: 01:46:48
Inhalt: The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more. Umfang: 01:47:46.00
Inhalt: Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit. Umfang: 01:19:52.00
Inhalt: UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics-defining UVW space and coordinates-and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window. Umfang: 02:32:40.00
Inhalt: Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal. Umfang: 05:44:26.00
Inhalt: Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer. Umfang: 02:59:36.00
Inhalt: Architectural visualization renderings allow designers to create amazingly detailed virtual building models, and make the designer-client interaction much easier than in the days of hand-drawn designs. As technology catches up with imagination, it's now possible to generate extremely detailed interactive architectural visualizations, creating a more engaging experience than just watching a video or flicking through still image renders. In this course, Joel Bradley walks you through the creation of four key types of interactions that will give arch viz artists a wide range of options on their next project. Through the creation of interactive items like computer monitors, swinging doors, and functioning light switches, Joel illustrates how adding interactive behaviors can give a client presentation a sense of immersion that helps the project move smoothly through the design phase. Umfang: 01:40:40
Inhalt: Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This course was designed to give texture artists a complete overview of the Substance Designer 2020 application. If you're new to the field, this course can help you quickly start creating your own textures. If you're an experienced artist looking to add a new application to your toolbox, this course provides plenty of in-depth material with which to work. Instructor Joel Bradley begins with an overview of the application, discussing key concepts such as how to set preferences, use the Materials menu wisely, and make lighting changes. He then covers essential concepts such as how to import meshes and leverage the array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Blur, and Gradient nodes. Joel closes out the course by explaining how to get the most out of published substances, including how to export and import packages from Designer. Umfang: 02:18:06
Inhalt: Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing. In this course, Joel Bradley shows how to break a project down into manageable pieces with 3ds Max's Render Elements feature and manage the render passes with the State Set tools. He explores this pipeline via three mini projects that take a shot from breakdown to final composite. First, he sets up and renders the elements in 3ds Max. Second, he "pre-composites" and outputs the files using the Compositor Link panel. Finally, Joel jumps into After Effects, where he adds post-production effects such as per-object color corrections, reflections and refractions, atmospheric haze, and motion blur. Umfang: 01:50:04.00
Inhalt: Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with dynamic colors, textures, and logo placement. Instructor Joel Bradley shows how to create realistic materials, such as metal, plastic, and rubber, and bake out data maps to place the materials using the Blend Material node. He exposes the parameters for the materials, and shows how to adjust the camera, exposure, and viewport effects so that the product looks its best. Finally, learn how to create high-quality still images to display alongside the interactive 3D View, using the iRay render engine. Umfang: 01:16:23.00
Inhalt: Having a consistent color management workflow can help you accurately get prints that match the image on your monitor. In this course, follow along with Joe Brady as he takes you through the basics of color management for photography, design, and the web. First, you'll learn about the different color spaces (CMYK, ColorMatch, and sRGB) and how they influence your color workflow, and the tools you need to achieve accurate color. Then learn how and why to calibrate your camera and your monitor, configure the color settings in applications such as the Adobe Creative Suite and Aperture, and choose the best printer and paper for your style of artwork. Along the way, Joe takes you into a typical studio setup for lessons on the gear you need for at-home calibration and printing. Umfang: 01:58:37.00
Inhalt: In photography, a color-managed workflow makes it easier to obtain consistent-looking color in every phase of the process: when you're editing photos on screen, printing them on an inkjet printer, or having them printed by a commercial lab. In this course, Joe Brady builds on his Color Management Fundamentals course, focusing on color-management issues of specific interest to photographers. After a review of digital-color concepts, the course explores creating color profiles for each device in the digital photography workflow, from monitor to printer, to camera. Joe demonstrates the tools and techniques behind color profiling, even covering tablets-ideal for photographers using iPads or Android tablets as wireless remote controls. Umfang: 01:28:52.00
Inhalt: The independent ebook market is growing, and in this course you'll explore the steps to editing the components of an ebook file with a view to publishing an EPUB (electronic publication) or MOBI (Mobipocket), formats supported by many ereaders and compatible apps for smartphones, tablets, and computers. The course begins with an exploration of EPUB structure and delves into the basics of HTML and CSS for editing EPUB files. Instructor Laura Brady then dives deeply into the tools and techniques for editing, validating, and repacking an EPUB file. Umfang: 01:38:31.00
Inhalt: As digital books aren't constrained to the printed page, they're a great deal more malleable than traditional publications. Ebooks-which are essentially HTML and CSS in an EPUB wrapper-can be output or altered to meet the needs of readers who use assistive technology or have a situational disability. In this course, learn how to create cleaner, more accessible ebooks using Adobe InDesign. Instructor Laura Brady provides a throrough introduction to EPUB accessibility, going over key principles, techniques, and tools that can help you manipulate InDesign to boost a book's accessibility. Laura covers how to separate style and content, improve the navigation and structure of your content, and clearly describe images. Plus, learn about making pagelists and working with tools like the Ace accessibility checker. Umfang: 02:41:02.00
Inhalt: Assistenzen nehmen in den Büros dieser Welt seit eh und je unterschiedliche Rollen ein. Der Gatekeeper, die gute Seele des Unternehmens und das Organisationstalent waren jedoch die klassischen Stärken von gestern. Auf die Kompetenzen von morgen kommt es insbesondere in der Arbeitswelt 4.0 an, denn das Assistenzbild der Zukunft hält vielerlei weitere Aufgaben bereit. Was aber sind die Kompetenzen der Zukunft, die Assistenzen weg von Disruption hin zu Evolution befördern? Kreativität, Leadership, Social Influence und emotionale Intelligenz sind einige dieser Skills, denn die moderne Manager:innen-Generation braucht künftig weniger administrativen und organisatorischen Support, sondern vielmehr strategische Weitsicht. Ein neues und zugleich herausforderndes Feld für die professionelle Assistenz, das Ihnen Diana Brandl in diesem Videokurs vorstellt. Umfang: 01:10:29
Inhalt: Docker-a popular software containerization platform-can streamline the development process by speeding up the setup and configuration of environments. If you're a .NET developer who wants to employ containers in your application environment, this course can help by demonstrating how to leverage Docker in your workflow. Instructor Lee Brandt begins by discussing the role of Docker in the container world, and then goes over basic concepts, including how to run a container from a Docker image, and how to list and remove containers. Lee then walks through a sample project to lend a real-world context to essential Docker tasks, including how to add a Dockerfile to a Visual Studio project, and how to build a Docker image from a Dockerfile. He wraps up the course by discussing how to work with the Docker Compose file format. Umfang: 00:46:52.00
Inhalt: Managers face sometimes-daunting tasks. When your employees are struggling with burnout, stress, work-life imbalance, and other life challenges that may impact their performance and productivity, how can you support them? In this course, UK-based instructor Amy Brann provides specific tools based on brain science to help you be a source of strength and support for your employees. She discusses your role in your employees' well-being and how you can positively impact your employees' experience at work. Amy explains how to recognize, address, and prevent employee burnout. She points out questions you can ask a struggling employee to create honest discussions and practical, science-based tools to support struggling employees. Amy concludes by describing ways you can communicate effectively and create psychological safety to promote happiness and well-being in the workplace. Umfang: 00:34:52
Inhalt: Remote teams present some unique benefits and challenges for managers and for the employees on the teams. In this course, UK-based instructor Amy Brann walks you through practical approaches based on the latest neuroscience to create a productive environment for your virtual team. Amy explains how our brains perform immersive work and shows you ways to create a healthy, productive remote work environment that help learners focus on substantive work. She goes into how you can help your team build habits that support creativity and innovation, as well as how to create environmental "nudges." Amy covers potential challenges and how to leverage brain science to implement solutions that will work around the challenges. She discusses strategies to coach and develop your team virtually, then concludes with tips for developing positive tech habits. Umfang: 00:36:53
Inhalt: Working from home is a new phenomenon for many professionals. Different worlds-work, school, and parenting-are suddenly colliding. People are discovering how much their environment impacts their productivity and wellbeing, and how difficult it can be to focus when there are so many demands on their time. In this course, neuroscience expert and author Amy Brann helps you adjust to this new normal by training your brain to overcome disruptions and distractions, accept and get real about your emotions, reframe your expectations, and preserve your relationships. Using the latest insights from neuroscience, Amy shares nontechnical, practical guidance for not just surviving, but thriving as you work from home. Umfang: 00:17:54
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